Campaign name: Dawn of pain Kingdom name: Syrtis_Minor(2) Turn number: 47 Mapsize: From east to west: 20 From north to south: 20 Kingdom name: Magic address: Mitgurden_Mines(1) killed Syrtis_Minor(2) yaser@home.se Soth(3) dunk@gnallspik.net Dammruns(4) killed Carrot_field(5) Greenarthur@hotmail.com Ducktale(6) sinistral2001@yahoo.com Looc(7) bubba-dunk@gmx.net Hippie_Warriors(8) viper@lindesign.se Storlock(9) robin.sjogren@telia.com Galcogester(10) killed ceasarea(11) killed Bartok(12) killed We(13) killed I_cant_swim(14) martina@crapmail.com Mirkwood(15) killed Honame(16) killed We have contact with the following kingdoms: Mitgurden_Mines(1), Soth(3), Carrot_field(5), Ducktale(6), Looc(7), Hippie_Warriors(8) and I_cant_swim(14). Soth(3) has given us all their maps. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ These are the commands you gave: >2 begin orders Syrtis_Minor(2) >2 >2 worldpeace >2 >2 >98th Cavalry(3 erf) is in 64(g) and is moving nw towards province >2 >44(g) owned by 2Syrtis_Minor. >2 move 98th Cavalry 0 >2 >2 >5th Army(3 erf) is in 84(g) and is moving sw towards province 103(g) >2 >owned by 2Syrtis_Minor. >2 move 5th Army 0 >2 >2 >96th Cavalry(3 erf) is resting in 84(g) . >2 move 96th Cavalry 0 >2 >2 >97th Cavalry(3 erf) is resting in 84(g) . >2 move 97th Cavalry 0 >2 >2 >113th Army(3 erf) is resting in 84(g) . >2 move 113th Army 0 >2 >2 >86th Cavalry(5 erf) is resting in 85(g) . >2 move 86th Cavalry 0 >2 >2 >87th Cavalry(5 erf) is resting in 85(g) . >2 move 87th Cavalry 0 >2 >2 >67th Cavalry(6 erf) is resting in 86(g) . >2 move 67th Cavalry 0 >2 >2 >94th Army(3 erf) is in 103(g) and is moving sw towards province >2 >123(g) owned by 8Hippie_Warriors. >2 move 94th Army 0 >2 >2 >99th Cavalry(3 erf) is in 103(g) and is moving sw towards province >2 >123(g) owned by 8Hippie_Warriors. >2 move 99th Cavalry 0 >2 >2 >100th Cavalry(3 erf) is in 105(g) and is moving se towards province >2 >126(g) owned by 8Hippie_Warriors. >2 move 100th Cavalry 0 >2 >2 >101st Cavalry(3 erf) is in 105(g) and is moving se towards province >2 >126(g) owned by 8Hippie_Warriors. >2 move 101st Cavalry 0 >2 >2 >111th Army(3 erf) is in 105(g) and is moving se towards province >2 >126(g) owned by 8Hippie_Warriors. >2 move 111th Army 0 >2 >2 >112th Army(3 erf) is in 105(g) and is moving se towards province >2 >126(g) owned by 8Hippie_Warriors. >2 move 112th Army 0 >2 >2 >102nd Cavalry(4 erf) is in 106(g) and is moving se towards province >2 >127(g) owned by 8Hippie_Warriors. >2 move 102nd Cavalry 0 >2 >2 >103rd Cavalry(4 erf) is in 106(g) and is moving se towards province >2 >127(g) owned by 8Hippie_Warriors. >2 move 103rd Cavalry 0 >2 >2 >105th Cavalry(4 erf) is in 106(g) and is moving se towards province >2 >127(g) owned by 8Hippie_Warriors. >2 move 105th Cavalry 0 >2 >2 >124th Cavalry(2 erf) is in 111(g) and is moving ne towards province >2 >92(g) owned by 3Soth. >2 move 124th Cavalry 0 >2 >2 >41st Army(4 erf) is resting in 115(g) in the mountain >2 >>to the ne . >2 move 41st Army 0 >2 >2 >24th Army(1 erf) is in 120(f) and is moving sw towards a province >2 >outside the map. >2 move 24th Army 0 >2 >2 >125th Army(2 erf) is in 132(l) and is moving e towards province >2 >133(l) owned by 8Hippie_Warriors. >2 move 125th Army 0 >2 >2 >123rd Cavalry(2 erf) is in 150(g) and is moving sw towards province >2 >170(g) owned by 2Syrtis_Minor. >2 move 123rd Cavalry 0 >2 >2 >122nd Archers(1 erf) is resting in 180(m) in the mountain >2 >>to the sw . >2 move 122nd Archers 0 >2 >2 >This is the plunder we can do >2 >Plunder in the orc populated provins 46 in which there are a village >2 >and the town Orcs_Place? >2 >plunder with 29th Town_guard >2 >Plunder in the human populated provins 47 in which there is a >2 >village? >2 >plunder with 117th Stone_castle >2 >Plunder in the human populated provins 64? >2 plunder with 98th Cavalry >2 >Plunder in the human populated provins 84? >2 plunder with 5th Army >2 >Plunder in the human populated provins 85? >2 plunder with 86th Cavalry >2 >Plunder in the human populated provins 86 in which there is a >2 >village? >2 >plunder with 67th Cavalry >2 >Plunder in the orc populated provins 102? >2 plunder with 118th Stone_castle >2 >Plunder in the human populated provins 103? >2 plunder with 94th Army >2 >Plunder in the human populated provins 104? >2 plunder with 120th Stone_castle >2 >Plunder in the human populated provins 105? >2 plunder with 100th Cavalry >2 >Plunder in the duck populated provins 106? >2 plunder with 102nd Cavalry >2 >Plunder in the human populated provins 111? >2 plunder with 43rd Stone_castle >2 >Plunder in the human populated provins 113? >2 plunder with 59th Stone_castle >2 >Plunder in the human populated provins 115? >2 plunder with 41st Army >2 >Plunder in the human populated provins 120? >2 plunder with 24th Army >2 >Plunder in the human populated provins 121 in which there is the town >2 >Darkmoon? >2 plunder with 49th Town_guard >2 >Plunder in the duck populated provins 125? >2 plunder with 20th Stone_castle >2 >Plunder in the human populated provins 131? >2 plunder with 60th Stone_castle >2 >Plunder in the human populated provins 132? >2 plunder with 125th Army >2 >Plunder in the human populated provins 170? >2 plunder with 58th Stone_castle >2 >Plunder in the human populated provins 171? >2 plunder with 56th Stone_castle >2 >Plunder in the human populated provins 180? >2 plunder with 62nd Stone_castle >2 >Plunder in the human populated provins 181 in which there is the town >2 >Quirm? >2 plunder with 77th Stone_castle >2 >Plunder in the human populated provins 202? >2 plunder with 91st Stone_castle >2 >2 >Maybe use your mages to burn a province with burn or develop a soc? >2 >2 >We also have 62 gold to buy armies (max 12 armies) and stuff for. >2 >2 end orders ***** You have 62 gold from previous turn. We have now voted for ending all wars. This will happend if no kingdom or only one kingdom has objections. Plunder in province 64 gave 3 gold. The province is now unpopulated. Plunder in province 84 gave 3 gold. The province is now unpopulated. Plunder in province 85 gave 3 gold. The province is now unpopulated. Plunder in province 102 gave 3 gold. The province is now unpopulated. Plunder in province 103 gave 3 gold. The province is now unpopulated. But 2 gold was somehow lost! Plunder in province 104 gave 3 gold. The province is now unpopulated. Plunder in province 105 gave 3 gold. The province is now unpopulated. Plunder in province 106 gave 3 gold. The province is now unpopulated. Plunder in province 111 gave 3 gold. The province is now unpopulated. Plunder in province 113 gave 3 gold. The province is now unpopulated. Plunder in province 115 gave 3 gold. The province is now unpopulated. But 3 gold was somehow lost! Plunder in province 120 gave 3 gold. The province is now unpopulated. Plunder in province 121 gave 3 gold. Our army could not plunder the town, but outside the town walls the province is now unpopulated. Plunder in province 125 gave 3 gold. The province is now unpopulated. Plunder in province 131 gave 3 gold. The province is now unpopulated. But 2 gold was somehow lost! Plunder in province 132 gave 3 gold. The province is now unpopulated. Plunder in province 170 gave 3 gold. The province is now unpopulated. Plunder in province 171 gave 3 gold. The province is now unpopulated. Plunder in province 180 gave 3 gold. The province is now unpopulated. Plunder in province 181 gave 3 gold. Our army could not plunder the town, but outside the town walls the province is now unpopulated. Plunder in province 202 gave 3 gold. The province is now unpopulated. You have 118 gold left after your commands. You have received the technology "mining" from Soth(3)! The art of building mines! Just give the order: build_mine and you will have a mine in that province. One mine gives you between one and eight gold each turn depending on the resources in the province and, if you have a town near the mine, it will also generate 1-5 ore. A mine costs 4 gold to build. Mines can be built in all non-water provinces, but it is easiest to find a mine in mountains, then land, grassland and hardest in forest. And you can only build one mine per province, but build_mine can also be used to upgrade a mine. This costs just as much as building a new one and fails if the new mine is less good. 5th Army will rest in province 84(g) owned by Syrtis_Minor(2). 24th Army will rest in province 120(f) owned by Syrtis_Minor(2). 41st Army will rest in the mountains to the ne in province 115 owned by Syrtis_Minor(2). 67th Cavalry will rest in province 86(g) owned by Soth(3). 86th Cavalry will rest in province 85(g) owned by Syrtis_Minor(2). 87th Cavalry will rest in province 85(g) owned by Syrtis_Minor(2). 94th Army will rest in province 103(g) owned by Syrtis_Minor(2). 96th Cavalry will rest in province 84(g) owned by Syrtis_Minor(2). 97th Cavalry will rest in province 84(g) owned by Syrtis_Minor(2). 98th Cavalry will rest in province 64(g) owned by Syrtis_Minor(2). 99th Cavalry will rest in province 103(g) owned by Syrtis_Minor(2). 100th Cavalry will rest in province 105(g) owned by Syrtis_Minor(2). 101st Cavalry will rest in province 105(g) owned by Syrtis_Minor(2). 102nd Cavalry will rest in province 106(g) owned by Syrtis_Minor(2). 103rd Cavalry will rest in province 106(g) owned by Syrtis_Minor(2). 105th Cavalry will rest in province 106(g) owned by Syrtis_Minor(2). 111th Army will rest in province 105(g) owned by Syrtis_Minor(2). 112th Army will rest in province 105(g) owned by Syrtis_Minor(2). 113th Army will rest in province 84(g) owned by Syrtis_Minor(2). 122nd Archers will rest in the mountains to the sw in province 180 owned by Syrtis_Minor(2). 123rd Cavalry will rest in province 150(g) owned by Syrtis_Minor(2). 124th Cavalry will rest in province 111(g) owned by Syrtis_Minor(2). 125th Army will rest in province 132(l) owned by Syrtis_Minor(2). 5th Army in province 84 did not move! 24th Army in province 120 did not move! 41st Army in province 115 did not move! 67th Cavalry in province 86 did not move! 86th Cavalry in province 85 did not move! 87th Cavalry in province 85 did not move! 94th Army in province 103 did not move! 96th Cavalry in province 84 did not move! 97th Cavalry in province 84 did not move! 98th Cavalry in province 64 did not move! 99th Cavalry in province 103 did not move! 100th Cavalry in province 105 did not move! 101st Cavalry in province 105 did not move! 102nd Cavalry in province 106 did not move! 103rd Cavalry in province 106 did not move! 105th Cavalry in province 106 did not move! 111th Army in province 105 did not move! 112th Army in province 105 did not move! 113th Army in province 84 did not move! 122nd Archers in province 180 did not move! 123rd Cavalry in province 150 did not move! 124th Cavalry in province 111 did not move! 125th Army in province 132 did not move! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ The dwarven town Quirm in province 181 used 1 food, 9 ore, 0 timber, 1 spec and 7 trade. This gave us 4 gold. In the warehouse was: 1(+0) food, 9(-1) ore, 0(+0) timber, 1(+0) spec and 7(+0) tradegoods The orcish town Orcs_Place in province 46 used 44 food, 0 ore, 0 timber, 1 spec and 3 trade. This gave us 8 gold. In the warehouse was: 44(+0) food, 3(+3) ore, 0(+0) timber, 1(+0) spec and 3(+0) tradegoods The human town Darkmoon in province 121 used 1 food, 6 ore, 1 timber, 1 spec and 6 trade. This gave us 5 gold. In the warehouse was: 1(+0) food, 9(+3) ore, 1(+0) timber, 1(+0) spec and 6(+0) tradegoods City reports: (production(warehouse)) Pro food ore spec timber tradeg Orcs_Place 46 44(44) 3(3) 1(1) 0(0) 3(3) Darkmoon 121 1(1) 9(9) 1(1) 1(1) 6(6) Quirm 181 1(1) 8(9) 1(1) 0(0) 7(7) Gold before any income: 118 gold Gold from towns: 17 gold Income from provinces: 54 gold Total cost for structures: -1 gold Total administration cost: -28 gold Gold stolen from the Crown: -4 gold Total cost for your great army: -127 gold You now have: 33 gold in your treasury Income per province (45 provinces) 0.844444 gold $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Ducks have immigrated to 1 and the province is now mainly populated by ducks. Thanks to our ruling in 45 the province is now colonized by humans. Dwarves have immigrated to 81 and the province is now mainly populated by dwarves. Orcs have immigrated to 94 and the province is now mainly populated by orcs. Thanks to our ruling in 105 the province is now colonized by humans. Thanks to our ruling in 112 the province is now colonized by humans. Thanks to our ruling in 113 the province is now colonized by humans. Thanks to our ruling in 120 the province is now colonized by humans. Thanks to our ruling in 121 the province is now colonized by humans. Thanks to our ruling in 131 the province is now colonized by humans. Thanks to our ruling in 149 the province is now colonized by humans. Thanks to our ruling in 150 the province is now colonized by humans. Thanks to our ruling in 171 the province is now colonized by humans. Thanks to our ruling in 180 the province is now colonized by humans. Thanks to our ruling in 202 the province is now colonized by humans. The orcs in 46 have started a rebellion against us friendly humans. The rebellion was crushed at once. The orcs in 94 have started a rebellion against us friendly humans. Our army could not stop the rebellion. 118th Stone_castle has contracted the plague in province 102 owned by Syrtis_Minor(2) (deadly: influenza, epidemic). The plague in province 102 owned by Syrtis_Minor(2) has disappeared. 118th Stone_castle in province 102 is no longer sick. A new plague has been found in province 45 owned by Syrtis_Minor(2) (deadly: cold, very epidemic). Your mages demands that you let them fight the crime in our kingdom. Just give the order: fight_crime and we will make the crime disappear. Of course we mages can not do anything else the same turn. A ritual demanded! Our mages demand that you order them to develop the ritual teleport, which makes it possible to teleport one army within our kingdom. Give the order: develop_teleport and then your mages will develop teleport. It will cost 10 gold because things will disappear during the development... You can not use your mages for something else during the turn teleport is used or searched for. Our dwarves in our kingdom have proposed that you could use your leaders to start a project to learn more about them. Just give the order: develop_dwarf_lore (costs no gold) But remember that your leaders can not be used for something else the same turn! Dwarf_lore makes it possible to use the order: dwarf_populate It costs 6 gold to populate a province with dwarves. It does not matter if another race already lives in the province or if there is a village in it. Any plague in the province will disappear. While training new legionnaires some of the trainers come up with a great idea. They think that our equipment could be improved and if you just let them start a project to search for new equipment they are sure we will be much more effective in our killing. Just give the order: develop_more_military_toys (costs 60 gold) More_military_toys: This technology will make it possible to develop more military equipment. Our mages can develop diburn. This will not only cost 160 gold but also occupy them during that turn. You may order us to develop the technology metallurgy Rumours about the greatest total income minus admin: Income: Kingdom: 215 I_cant_swim(14) 155 Soth(3) 44 Hippie_Warriors(8) 38 Syrtis_Minor(2) 6 Mitgurden_Mines(1) Rumours about the biggest kingdoms: Provinces: Kingdom: 168 Soth(3) 84 I_cant_swim(14) 79 Hippie_Warriors(8) 45 Syrtis_Minor(2) 3 Looc(7) Rumours about the most devoloped kingdoms: Technologies: Kingdom: 43 Soth(3) 42 Syrtis_Minor(2) 40 Hippie_Warriors(8) 34 I_cant_swim(14) 25 Looc(7) Greatest alliances Inc: Alliance leader: Rest of the alliance: 189 Soth(3) Syrtis_Minor(2), Looc(7), Storlock(9), We(13) 159 I_cant_swim(14) Ducktale(6), Hippie_Warriors(8) ********************************************************************** Kingdom Status Report --------------------- Your magic address: yaser@home.se Type of leaders: mages All your legionaries and rulers are humans. Diplomacy Status: Kingdom name Status They say You say Contact Comment Mitgurden_Mines(1) War Enemy Neutral Yes Soth(3) Ally Friend Friend Yes Carrot_field(5) War Neutral Enemy Yes Ducktale(6) War Friend Enemy No Lost contact Looc(7) Ally Friend Friend Yes Hippie_Warriors(8) War Neutral Enemy Yes I_cant_swim(14) War Enemy Enemy Yes We possess the following inventions: armour bows castles churches crime duck_lore fishing_boats fishing_nets floating_houses food_industry game_laws grassland_lore horseriding iron irrigation land_lore magic_village military_toys mining (NEW) mission moral mountain_lore pest protect_inventions protection province_plunder roads sea_lore ships sky_worms steel stone_building terraces town_plunder towns trade trade_ships training trolls worm_building worm_lore worms Our 45 provinces: ------------------- Pro T Pop Plague Structures 0 w humans roads 1 w ducks 20 w ducks 24 g humans 25 g humans Supplies Orcs_Place, irrigation 26 g humans Supplies Orcs_Place 40 f elves village, church 41 f elves Supplies Hellsown, village, church 43 g humans Supplies Hellsown, roads, village 44 g humans 45 g humans 1/9 Supplies Orcs_Place, irrigation 46 l orcs Town Orcs_Place, village, roads, irrigation 47 g humans Supplies Orcs_Place, village, irrigation 60 f humans 64 g none 65 g humans Supplies Orcs_Place, irrigation 80 f humans 81 m dwarves 84 g none 85 g none 94 g orcs Supplies Oink 100 f humans Supplies Darkmoon 102 g none 103 g none 104 g none 105 g humans 106 g none 111 g none church 112 g humans 113 g humans 115 g none Supplies Oink 120 f humans Supplies Darkmoon 121 m humans Town Darkmoon, roads 130 m humans 131 g humans 132 l none 149 g humans 150 g humans stable 161 l orcs Supplies Quirm, roads, church, village 170 g none 171 g humans 180 m humans Supplies Quirm, roads 181 m none Town Quirm, roads 202 m humans Supplies Quirm, church 221 m none Supplies humanville Other known provinces: ---------------------- Pro Owner T Pop Plague Structures 2 3 g humans village 3 3 m dwarves village 4 7 g orcs 5 7 g orcs 6 7 g none 7 3 w ducks Supplies Fnittr, fishing_boats 8 3 w ducks Supplies Fnittr, fishing_boats 9 3 w ducks Supplies Jannno, fishing_boats 10 3 g humans Supplies Jannno, village, irrigation 11 3 w ducks 12 3 w ducks 13 3 w ducks 14 3 w ducks 15 3 w ducks 16 3 w ducks Supplies Klopp, fishing_boats 17 3 w ducks Supplies Klopp, fishing_boats 18 3 w ducks 19 3 w ducks 21 3 m ducks Supplies Hellsown, roads, poor_mine 22 3 m none Supplies Hellsown, roads, great_mine 23 3 m dwarves village, great_mine 27 3 g humans Town Fnittr, village, roads, irrigation, worm_factory, stable 28 3 w ducks Supplies Fnittr, fishing_boats 29 3 w ducks Town Jannno, village, fishing_boats 30 3 w ducks Supplies Jannno, fishing_boats 31 3 g ducks Supplies Bonk, irrigation 32 3 w ducks Supplies Bonk, fishing_boats 33 3 w ducks fishing_boats 34 3 w ducks fishing_boats 35 3 w ducks Supplies Klopp, fishing_boats 36 3 w ducks Town Klopp, village, fishing_boats 37 3 m dwarves Supplies Klopp, village, roads, huge_mine 38 3 m ducks roads, great_mine 39 3 w ducks 42 1 m dwarves Town Hellsown, village, roads 48 3 g humans Supplies Fnittr, irrigation, village, worm_factory, roads 49 3 g none Supplies Jannno, irrigation, roads 50 3 g humans Supplies Jannno, irrigation, village, roads 51 3 w ducks Supplies Bonk, fishing_boats 52 3 w ducks Town Bonk, village, fishing_boats 53 3 w ducks Supplies Bonk, fishing_boats 54 3 f ducks roads 55 3 w ducks fishing_boats 56 3 w ducks Supplies Klopp, fishing_boats 57 3 m dwarves Supplies Klopp, village, great_mine 58 3 m none roads, small_mine 59 3 m dwarves roads, village, poor_mine 61 3 m dwarves Supplies Hellsown, village, great_mine 62 3 m dwarves Supplies Hellsown, roads, village, small_mine 63 None m dwarves village 66 3 m ducks Supplies Orcs_Place, small_mine 67 3 g ducks 68 3 w ducks 69 3 w ducks Supplies Tjoff, fishing_boats 70 3 f elves Supplies Tjoff, roads, village, worm_factory 71 3 g ducks Supplies Bonk, worm_factory 72 3 f elves Supplies Bonk, village, worm_factory 73 3 f none 74 3 m dwarves Supplies Oink, village, roads, great_mine 75 3 m dwarves Supplies Oink, village 76 3 m dwarves village 77 3 m dwarves Supplies Fnutt, village 78 3 m dwarves Supplies Fnutt, village, small_mine 79 8 m orcs church 82 3 m dwarves village, huge_mine 83 5 l orcs 86 3 g humans village 87 3 g orcs 88 3 w ducks 89 3 g ducks Supplies Tjoff, irrigation, worm_factory 90 3 m dwarves Town Tjoff, village, roads 91 3 f ducks Supplies Tjoff, worm_factory 92 3 g none 93 3 f ducks 95 3 m dwarves Town Oink, roads, village, small_mine 96 3 m ducks Supplies Oink, roads 97 3 m dwarves Supplies Fnutt, village, great_mine 98 3 m dwarves Town Fnutt, village, roads, small_mine 99 3 m dwarves Supplies Fnutt, roads, village, small_mine 101 3 m dwarves Supplies Darkmoon, village, small_mine 107 3 g humans village 108 3 m dwarves village, huge_mine 109 3 m dwarves Supplies Tjoff, village, roads, small_mine 110 3 m ducks Supplies Tjoff, roads, small_mine 114 3 g ducks Supplies Oink, church 116 3 g humans village 117 3 g humans Supplies Fnutt, irrigation, village 118 3 g orcs Supplies Fnutt 119 3 m none small_mine 122 3 m ducks Supplies Darkmoon, roads, poor_mine 123 8 g orcs roads 124 3 m dwarves village 125 3 m none Supplies Eyes_of_Ra 126 8 g humans Supplies Eyes_of_Ra, roads 127 8 g humans 128 8 g orcs 129 3 f orcs 133 3 l ducks 134 8 l orcs Supplies Phroff 135 8 g orcs Supplies Phroff 136 None g none Supplies Da'zonk 137 8 g humans Supplies Da'zonk 138 3 g orcs 139 3 m ducks great_mine 140 3 l orcs Supplies Darkmoon, roads, church 141 3 m dwarves Supplies Darkmoon, village, poor_mine 142 3 m ducks 143 None l dwarves Supplies StrongBow, roads, village 144 8 w orcs Supplies Eyes_of_Ra 145 None g orcs Town Eyes_of_Ra, roads, irrigation 146 8 w orcs Supplies Eyes_of_Ra 148 8 w orcs 151 8 l orcs stable 152 8 l orcs stable 153 8 l orcs Supplies Phroff 154 8 f orcs Town Phroff, roads, worm_factory 156 8 f orcs Town Da'zonk, stable, roads, worm_factory 157 None l orcs Supplies Da'zonk 158 3 l orcs 159 3 w ducks 160 3 m dwarves village, huge_mine 162 3 m dwarves Supplies Quirm, village 163 8 m orcs Supplies StrongBow, roads 164 3 m dwarves Town StrongBow, roads, great_mine 165 8 m orcs Supplies Eyes_of_Ra, roads, stable 166 3 l orcs Supplies Eyes_of_Ra, stable 167 8 l orcs 169 8 f orcs 172 3 l orcs Supplies Wassawassa 173 3 l ducks Supplies Wassawassa 174 8 l orcs Supplies Phroff 178 None l orcs 179 8 l orcs 182 3 m dwarves Supplies Quirm, village, roads, poor_mine 183 3 w ducks Supplies StrongBow 184 3 m dwarves Supplies StrongBow, village, small_mine 185 3 m dwarves village 186 8 m orcs 189 8 f orcs 190 3 f orcs 191 3 l ducks Supplies Wassawassa 192 3 w ducks Town Wassawassa, village, fishing_boats 193 3 l ducks Supplies Wassawassa 194 8 f orcs 200 None m none Supplies PeaceWall, roads 201 14 w ducks Supplies PeaceWall 203 8 m dwarves 204 3 l ducks 205 3 m ducks huge_mine 206 3 m dwarves great_mine 207 8 m dwarves 209 6 w ducks 210 3 w ducks 211 None l none 212 3 w ducks Supplies Wassawassa, fishing_boats 213 3 w ducks Supplies Wassawassa 214 None f none 220 14 g humans Town PeaceWall, village, roads 222 14 l ducks Supplies humanville 223 14 m ducks Supplies Maelmord 224 3 l none Supplies Maelmord 225 14 l ducks 226 14 f ducks Supplies Humantown, worm_factory, roads 229 8 f orcs 230 3 w ducks Supplies FnittrII 231 8 w ducks Supplies FnittrII 232 3 l ducks 233 3 l orcs 234 8 l orcs 241 14 g humans Supplies humanville, roads 242 14 g humans Town humanville, roads, village, irrigation 243 3 g humans Supplies Maelmord, village, roads, irrigation 244 None m humans Town Maelmord, village 245 3 l ducks Supplies Maelmord, village, roads 246 14 m ducks Supplies Humantown, roads 247 14 g humans 4/4 Town Humantown, village, roads, irrigation 249 8 l orcs 250 3 w ducks Supplies FnittrII 251 3 g ducks Town FnittrII, village, roads, worm_factory, stable 252 3 l ducks Supplies FnittrII 253 3 g orcs 254 8 l orcs 1/9 262 None g humans Supplies humanville, village, roads 263 8 m dwarves Supplies Maelmord 264 14 m ducks Supplies Darktunnel, church, roads 265 None l none Supplies Darktunnel, roads 269 8 l ducks Supplies wall_city, village 270 3 g orcs Supplies FnittrII 271 3 l orcs Supplies FnittrII 272 14 l ducks village, roads 273 8 l orcs 285 14 m dwarves Town Darktunnel, village, roads 289 14 g humans Town wall_city, village, roads, irrigation 290 8 l orcs Supplies wall_city 291 14 l ducks 292 14 l ducks Supplies Hamantown, village, roads 309 14 m none Supplies wall_city, roads 310 8 l orcs 312 14 g humans Town Hamantown, village, roads, irrigation 328 14 f ducks Supplies Waterworld, worm_factory 329 14 g ducks Supplies Waterworld, roads, irrigation 330 3 g ducks stable 331 14 g ducks 347 14 w ducks Supplies Waterworld, village 348 None w ducks Town Waterworld, village 349 3 m dwarves Supplies Waterworld, church, roads 350 14 g humans Supplies landville, church, roads, irrigation 368 14 w ducks Supplies Waterworld 369 3 l orcs Supplies Waterworld, roads, worm_factory 370 3 l ducks Supplies landville, roads 371 14 l ducks Town landville, village, roads, worm_factory 388 14 l ducks 389 None l none 390 None l none Supplies landville, worm_factory, roads Our 51 armies: -------------- Pro Name Type ERF Plague Climbing 46 29th Town_guard 12 47 117th Stone_castle 2 64 98th Cavalry 3 84 97th Cavalry 3 84 5th Army 3 84 96th Cavalry 3 84 113th Army 3 85 87th Cavalry 5 85 86th Cavalry 5 86 67th Cavalry 6 102 118th Stone_castle 3 103 119th Stone_castle 2 103 94th Army 3 103 99th Cavalry 3 104 120th Stone_castle 2 105 100th Cavalry 3 105 111th Army 3 105 121st Stone_castle 2 105 101st Cavalry 3 105 112th Army 3 106 103rd Cavalry 4 106 105th Cavalry 4 106 102nd Cavalry 4 111 124th Cavalry 2 111 43rd Stone_castle 2 112 51st Stone_castle 1 113 59th Stone_castle 2 115 83rd Stone_castle 1 115 41st Army 4 In NE near 96 120 24th Army 1 120 66th Sky_castle 3 121 49th Town_guard 3 125 20th Stone_castle 3 131 60th Stone_castle 4 132 125th Army 2 149 53rd Stone_castle 2 150 123rd Cavalry 2 150 52nd Stone_castle 1 170 58th Stone_castle 1 171 56th Stone_castle 2 180 63rd Stone_castle 2 180 62nd Stone_castle 2 180 122nd Archers 1 In SW near 200 181 78th Stone_castle 2 181 88th Town_guard 2 181 77th Stone_castle 2 202 92nd Stone_castle 2 202 107th Stone_castle 3 202 91st Stone_castle 2 202 106th Stone_castle 3 202 108th Stone_castle 3 Foreign armies: --------------- Pro Owner Name Type Plague Climbing 4 7 129th Army 5 7 128th Army 6 7 130th Army 22 3 67th Army 27 3 27th Town_guard 27 3 101st Stone_castle 29 3 37th Town_guard 36 3 26th Town_guard 42 1 6th Town_guard 49 3 66th Stone_castle 50 3 38th Army 50 3 61st Army 52 3 4th Town_guard 54 3 59th Sky_castle 59 3 60th Army 59 3 81st Stone_castle 59 3 84th Stone_castle 63 Rebel 132nd Army 67 3 102nd Stone_castle 78 3 85th Stone_castle 83 5 1st Army 87 Rebel 269th Army 87 3 33rd Army 90 3 25th Town_guard 94 Rebel 270th Army 95 3 46th Town_guard 96 3 87th Stone_castle 98 3 41st Town_guard 107 3 62nd Army 107 3 103rd Army 114 3 129th Army 116 3 32nd Army 117 3 29th Army 124 3 88th Stone_castle 129 3 36th Army 133 3 15th Army 133 3 54th Army 138 3 31st Army 142 3 80th Stone_castle 143 Rebel 257th Army 145 8 2nd Town_guard 145 3 120th Army 145 3 121st Army 154 8 3rd Town_guard 156 8 4th Town_guard 157 Rebel 262nd Army 158 3 127th Army 159 3 128th Army 164 3 74th Town_guard 166 3 119th Army 167 Rebel 271st Army 172 3 122nd Army 173 3 123rd Army 185 3 90th Stone_castle 185 3 89th Stone_castle 190 3 106th Army 191 3 125th Army 192 3 78th Town_guard 193 3 124th Army 203 14 109th Army 203 14 108th Stone_castle 210 3 107th Army 212 3 105th Stone_castle 213 3 126th Army 214 Rebel 265th Army 220 14 121st Stone_castle 220 14 128th Town_guard 222 14 142nd Stone_castle 222 14 144th Stone_castle 222 14 141st Stone_castle 222 14 143rd Stone_castle 223 14 99th Stone_castle 224 3 96th Trolls In SW near 244 224 3 98th Trolls 224 3 94th Trolls 225 14 105th Stone_castle 225 14 98th Stone_castle 226 14 40th Sky_castle 230 3 118th Army 233 3 108th Army 241 14 137th Stone_castle 242 14 138th Stone_castle 242 14 96th Town_guard 244 14 136th Stone_castle 244 3 49th Army 244 14 97th Town_guard 245 3 95th Trolls 245 3 93rd Trolls 245 3 97th Trolls 246 14 135th Stone_castle 247 14 90th Town_guard 250 3 117th Army 251 3 111th Town_guard 251 3 75th Stone_castle 252 3 110th Army 253 3 109th Army 262 Rebel 248th Army 270 3 115th Army 271 3 116th Army 285 14 93rd Town_guard 289 14 104th Town_guard 309 14 122nd Stone_castle 312 14 132nd Town_guard 329 14 130th Stone_castle 330 3 112th Army 331 14 133rd Stone_castle 348 14 145th Town_guard 348 3 2nd Army 350 14 134th Stone_castle 369 3 114th Army 370 3 113th Army 371 14 95th Town_guard You have 33 gold which is 6 armies to place. This is the west part of the map: XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX| XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX| XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX| XXX|000|001|002|003|004|005|006|007|008|009|010|011|012|013|014|015| XXX|02 |02 |03v|03v|07 |07 |07 |03 |03 |03 |03v|03 |03 |03 |03 |03 | XXX|wr |wr |g |m |g e|g e|g e|wr |wr |wr |g |wr |wr |wr |wr |wr | XXX|020|021|022|023|024|025|026|027|028|029|030|031|032|033|034|035| XXX|02 |03 |03 |03v|02 |02 |02 |03t|03 |03t|03 |03 |03 |03 |03 |03 | XXX|wr |mr |mre|m |g |g |g |gre|wr |wre|wr |g |wr |wr |wr |wr | XXX|040|041|042|043|044|045|046|047|048|049|050|051|052|053|054|055| XXX|02v|02v|01t|02v|02 |02 |02t|02v|03v|03 |03v|03 |03t|03 |03 |03 | XXX|f |f |mre|gr |g |g |lra|g a|gr |gre|gre|wr |wre|wr |fre|wr | XXX|060|061|062|063|064|065|066|067|068|069|070|071|072|073|074|075| XXX|02 |03v|03v|00v|02 |02 |03 |03 |03 |03 |03v|03 |03v|03 |03v|03v| XXX|f |m |mr 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map: |XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX| |XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX| |XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX| |010|011|012|013|014|015|016|017|018|019|XXX |03v|03 |03 |03 |03 |03 |03 |03 |03 |03 |XXX |g |wr |wr |wr |wr |wr |wr |wr |wr |wr |XXX |030|031|032|033|034|035|036|037|038|039|XXX |03 |03 |03 |03 |03 |03 |03t|03v|03 |03 |XXX |wr |g |wr |wr |wr |wr |wre|mr |mr |wr |XXX |050|051|052|053|054|055|056|057|058|059|XXX |03v|03 |03t|03 |03 |03 |03 |03v|03 |03v|XXX |gre|wr |wre|wr |fre|wr |wr |m |mr |mre|XXX |070|071|072|073|074|075|076|077|078|079|XXX |03v|03 |03v|03 |03v|03v|03v|03v|03v|08 |XXX |fr |g |f |f |mr |m |m |m |m e|m |XXX |090|091|092|093|094|095|096|097|098|099|XXX |03t|03 |03 |03 |02 |03t|03 |03v|03t|03v|XXX |mre|f |g |f |g e|mre|mre|m |mre|mr |XXX |110|111|112|113|114|115|116|117|118|119|XXX |03 |02 |02 |02 |03 |02 |03v|03v|03 |03 |XXX |mr |g a|g a|g a|g e|g a|g e|g e|g |m |XXX |130|131|132|133|134|135|136|137|138|139|XXX |02 |02 |02 |03 |08 |08 |00 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|330|331| | | | | | | | |XXX |03 |14 | | | | | | | | |XXX |g e|g e| | | | | | | | |XXX |350| | | | | | | | | |XXX |14 | | | | | | | | | |XXX |gre| | | | | | | | | |XXX |370|371| | | | | | | | |XXX |03 |14t| | | | | | | | |XXX |lre|lre| | | | | | | | |XXX |390| | | | | | | | | |XXX |00 | | | | | | | | | |XXX |lr | | | | | | | | | |XXX |XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX |XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX |XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX ********************************************************************** * * * ******* ******** ****** ****** ******** * * * * * * * * * * * * * * * * * * * * * ******* ***** ******** * ****** * * * * * * * * * * * * * * * * * * * * ******** * * ****** ******** * * * ********************************************************************** World peace has been declared! The greatest total income minus admin: Income: Kingdom: 171 Soth(3) 118 I_cant_swim(14) 51 Hippie_Warriors(8) 38 Syrtis_Minor(2) 8 Ducktale(6) 7 Mitgurden_Mines(1) (No leader) 2 Storlock(9) 2 Carrot_field(5) 0 Bartok(12) (No leader) 0 Galcogester(10) (No leader) 0 We(13) (No leader) 0 ceasarea(11) (No leader) 0 Mirkwood(15) (No leader) 0 Honame(16) (No leader) 0 Dammruns(4) (No leader) 0 Looc(7) The greatest income per province: Inc/pro: Kingdom: 7.000000 Mitgurden_Mines(1) 2.000000 Carrot_field(5) 2.000000 Ducktale(6) 2.000000 Storlock(9) 1.315385 Soth(3) 1.102804 I_cant_swim(14) 0.844444 Syrtis_Minor(2) 0.662338 Hippie_Warriors(8) 0.000000 Looc(7) The greatest number of provinces: Provinces: Kingdom: 130 Soth(3) 107 I_cant_swim(14) 77 Hippie_Warriors(8) 45 Syrtis_Minor(2) 4 Ducktale(6) 3 Looc(7) 1 Carrot_field(5) 1 Storlock(9) 1 Mitgurden_Mines(1) 0 Mirkwood(15) 0 ceasarea(11) 0 Galcogester(10) 0 Honame(16) 0 Bartok(12) 0 We(13) 0 Dammruns(4) The greatest number of technologies: Technologies: Kingdom: 42 Syrtis_Minor(2) 40 Soth(3) 31 I_cant_swim(14) 31 Hippie_Warriors(8) 26 Looc(7) 21 Ducktale(6) 13 ceasarea(11) 12 Carrot_field(5) 11 Bartok(12) 10 Storlock(9) 9 We(13) 8 Galcogester(10) 7 Mitgurden_Mines(1) 6 Dammruns(4) 1 Honame(16) 1 Mirkwood(15) The greatest towns: Last Income: Name: Kingdom: 12 landville I_cant_swim(14) 12 Tjoff Soth(3) 11 Bonk Soth(3) 11 Jannno Soth(3) 11 Klopp Soth(3) 10 Fnittr Soth(3) 9 Waterworld I_cant_swim(14) 9 Southern_Ville I_cant_swim(14) 8 Orcs_Place Syrtis_Minor(2) 8 Hamantown I_cant_swim(14) ********************************************************************** * Short info from all kingdoms * ********************************************************************** Mitgurden_Mines(1) (No leader) Technologies: fishing_nets, moral, protect_inventions, protection, roads, sky_worms, towns Gold: 144 Number of provinces: 1 ********************************************************************** Syrtis_Minor(2) Technologies: armour, bows, castles, churches, crime, duck_lore, fishing_boats, fishing_nets, floating_houses, food_industry, game_laws, grassland_lore, horseriding, iron, irrigation, land_lore, magic_village, military_toys, mining, mission, moral, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, sky_worms, steel, stone_building, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 33 Number of provinces: 45 ********************************************************************** Soth(3) Technologies: armour, bows, castles, churches, duck_lore, fishing_boats, fishing_nets, floating_houses, food_industry, game_laws, grassland_lore, horseriding, iron, irrigation, land_lore, magic_village, military_toys, mining, mission, moral, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, sky_worms, steel, stone_building, terraces, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 177 Number of provinces: 130 ********************************************************************** Dammruns(4) (No leader) Technologies: fishing_nets, moral, protect_inventions, protection, sky_worms, towns Gold: 81 Number of provinces: 0 ********************************************************************** Carrot_field(5) Technologies: churches, fishing_nets, horseriding, mission, moral, pest, protect_inventions, protection, roads, sky_worms, towns, trade Gold: 716 Number of provinces: 1 ********************************************************************** Ducktale(6) Technologies: bows, castles, churches, duck_lore, fishing_nets, floating_houses, horseriding, military_toys, mission, moral, more_military_toys, pest, protect_inventions, protection, province_plunder, roads, sky_worms, towns, trade, training, trolls Gold: 24 Number of provinces: 4 ********************************************************************** Looc(7) Technologies: bows, castles, churches, fishing_boats, fishing_nets, floating_houses, food_industry, grassland_lore, horseriding, magic_village, military_toys, mission, moral, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, sky_worms, towns, trade, trade_ships, trolls, worms Gold: 29 Number of provinces: 3 ********************************************************************** Hippie_Warriors(8) Technologies: bows, castles, churches, crime, fishing_boats, fishing_nets, floating_houses, grassland_lore, horseriding, irrigation, military_toys, mission, moral, more_military_toys, pest, protect_inventions, protection, province_plunder, roads, sea_lore, sky_worms, stone_building, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -153 Number of provinces: 77 ********************************************************************** Storlock(9) Technologies: castles, fishing_nets, horseriding, military_toys, moral, protect_inventions, protection, roads, sky_worms, towns Gold: 12 Number of provinces: 1 ********************************************************************** Galcogester(10) (No leader) Technologies: fishing_nets, horseriding, moral, protect_inventions, protection, roads, sky_worms, towns Gold: -26 Number of provinces: 0 ********************************************************************** ceasarea(11) (No leader) Technologies: castles, crime, fishing_nets, grassland_lore, horseriding, mission, moral, protect_inventions, protection, province_plunder, roads, sky_worms, towns Gold: -11 Number of provinces: 0 ********************************************************************** Bartok(12) (No leader) Technologies: castles, churches, fishing_nets, floating_houses, horseriding, mission, pest, protect_inventions, sky_worms, towns, trade Gold: 2 Number of provinces: 0 ********************************************************************** We(13) (No leader) Technologies: bows, fishing_nets, magic_village, protect_inventions, protection, roads, sky_worms, teleport, towns Gold: -37 Number of provinces: 0 ********************************************************************** I_cant_swim(14) Technologies: bows, castles, churches, crime, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, grassland_lore, horseriding, irrigation, land_lore, military_toys, mission, moral, pest, protect_inventions, protection, province_plunder, roads, sea_lore, sky_worms, town_plunder, towns, trade, training, trolls, worm_building, worm_lore, worms Gold: 333 Number of provinces: 107 ********************************************************************** Mirkwood(15) (No leader) Technologies: sky_worms Gold: 100 Number of provinces: 0 ********************************************************************** Honame(16) (No leader) Technologies: sky_worms Gold: 128 Number of provinces: 0 **********************************************************************