Campaign name: Firestorm Kingdom name: Marlook(10) Turn number: 100 Mapsize: From east to west: 20 From north to south: 20 Kingdom name: Magic address: Drunken_Penguins(1) killed ''''''''(2) killed Normandy(3) bjool594@student.liu.se Orkeldust(4) crili664@student.liu.se HOODLUM(5) killed Strongbow(6) killed Tir'Na'Nog(7) killed Ryssland(8) killed DEATHS_DOOR(9) killed Marlook(10) killed Killthem(11) killed Kulgan(12) killed Cherub-Rock(13) killed Imperium_Galactica(14) killed Alyndar(15) killed Khad(16) hedda@lysator.liu.se Ceasarea(17) killed Cyerk(18) killed The_Brotherhood(19) V1Reaper@yahoo.com Altrasia(20) negak@yahoo.com Duckspire(21) killed My(22) killed Ragnarok(23) killed Birthright(24) killed The_Holy_Kingdom_of_Ankylos_IV(25) killed Twill's(26) killed Moikan(27) killed Serrano(28) killed Knarkwurst(29) kb96soan@chestud.chalmers.se BlackFriars(30) killed We have contact with the following kingdoms: Normandy(3). $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ You gave no commands this turn! Bad! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Pro food ore spec timber tradeg Gold before any income: 106 gold Income from provinces: 4 gold Total administration cost: -0 gold Total cost for your great army: -2 gold You now have: 108 gold in your treasury Income per province (1 province) 4.000000 gold $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Some of your subjects have come with a great idea. They want to use stone as a building material. If you give the order: develop_stone_building (costs 20 gold) We will make it possible to build towns of stone. A town made of stone is more resistant to natural and magical fire. Our people in our forests have proposed that you could use your leaders to start a project to learn more about the forest. Just give the order: develop_forest_lore (costs no gold) But remember that your leaders can not be used for something else the same turn! Forest_lore - The knowledge about the forest. This technology will make it possible to develop the technology silviculture. Just give the order: develop_silviculture (costs 10 gold) and we will be able to increase our lumber production by building lumber_production units. You may order us to develop the technologies irrigation and ships. Rumours about the greatest total income minus admin: Income: Kingdom: 475 Normandy(3) 454 Orkeldust(4) 245 Knarkwurst(29) 145 Altrasia(20) 124 The_Brotherhood(19) Rumours about the biggest kingdoms: Provinces: Kingdom: 140 Orkeldust(4) 100 Normandy(3) 81 Altrasia(20) 53 Knarkwurst(29) 33 The_Brotherhood(19) Rumours about the most devoloped kingdoms: Technologies: Kingdom: 68 Normandy(3) 66 Khad(16) 50 The_Brotherhood(19) 47 Orkeldust(4) 46 Knarkwurst(29) Greatest alliances Inc: Alliance leader: Rest of the alliance: 912 Orkeldust(4) Normandy(3), Marlook(10) 560 Knarkwurst(29) Marlook(10), Khad(16), The_Brotherhood(19), Altrasia(20) ********************************************************************** Kingdom Status Report --------------------- Your magic address: killed Type of leaders: warriors All your legionaries and rulers are elves. Diplomacy Status: Kingdom name Status They say You say Contact Comment Normandy(3) Ally Friend Friend Yes Orkeldust(4) War Enemy Friend No Khad(16) Ally Friend Friend No Knarkwurst(29) Neutral Friend Neutral No We possess the following inventions: bows castles churches fishing_nets horseriding military_toys mission moral pest protect_inventions protection province_plunder roads sky_worms teleport town_plunder towns worm_building worm_lore worms Our only province: ------------------ Pro T Pop Plague Structures 1 f elves Supplies Orkfurt Other known provinces: ---------------------- Pro Owner T Pop Plague Structures 0 3 l humans Supplies Orkfurt, roads, great_mine, village, irrigation 2 3 l humans great_mine, irrigation, village 20 3 f orcs Town Orkfurt, roads, church, worm_factory, lumber_production, village 21 3 l humans Supplies Orkfurt, roads, great_mine, irrigation, village Our army: --------- Pro Name Type ERF Plague Climbing 1 18th Sky_castle 10 The only known foreign army: ---------------------------- Pro Owner Name Type Plague Climbing 20 3 129th Town_guard You have 108 gold which is 12 armies to place. This is the west part of the map: XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX| XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX| XXX|XXX|XXX|XXX|XXX|XXX|XXX|XXX| XXX|000|001|002| | | |006| XXX|03v|10 |03v| | | |03t| XXX|lr |f a|l | | | |m e| XXX|020|021| |023| | | | XXX|03t|03v| |03t| | | | XXX|fre|lr | |lre| | | | XXX| | | | | | | | XXX| | | | | | | | XXX| | | | | | | | XXX| | | | | | | | XXX| | | | | | | | XXX| | | | | | | | XXX| |081| | | | | | XXX| |03t| | | | | | XXX| |lre| | | | | | ********************************************************************** * * * ******* ******** ****** ****** ******** * * * * * * * * * * * * * * * * * * * * * ******* ***** ******** * ****** * * * * * * * * * * * * * * * * * * * * ******** * * ****** ******** * * * ********************************************************************** World peace has been declared! The greatest total income minus admin: Income: Kingdom: 470 Orkeldust(4) 379 Normandy(3) 205 Knarkwurst(29) 199 Altrasia(20) 99 The_Brotherhood(19) 53 Khad(16) 4 Marlook(10) (No leader) 2 HOODLUM(5) (No leader) 0 Birthright(24) (No leader) 0 Duckspire(21) (No leader) 0 Ragnarok(23) (No leader) 0 My(22) (No leader) 0 Twill's(26) (No leader) 0 Cyerk(18) (No leader) 0 Moikan(27) (No leader) 0 Drunken_Penguins(1) (No leader) 0 Serrano(28) (No leader) 0 Ceasarea(17) (No leader) 0 Killthem(11) (No leader) 0 The_Holy_Kingdom_of_Ankylos_IV(25) (No leader) 0 Kulgan(12) (No leader) 0 Imperium_Galactica(14) (No leader) 0 Ryssland(8) (No leader) 0 Strongbow(6) (No leader) 0 DEATHS_DOOR(9) (No leader) 0 Tir'Na'Nog(7) (No leader) 0 Cherub-Rock(13) (No leader) 0 BlackFriars(30) (No leader) 0 Alyndar(15) (No leader) 0 ''''''''(2) (No leader) The greatest income per province: Inc/pro: Kingdom: 5.888889 Khad(16) 4.356322 Normandy(3) 4.051724 Orkeldust(4) 4.000000 Marlook(10) 3.867924 Knarkwurst(29) 2.605263 The_Brotherhood(19) 2.518987 Altrasia(20) 2.000000 HOODLUM(5) The greatest number of provinces: Provinces: Kingdom: 116 Orkeldust(4) 87 Normandy(3) 79 Altrasia(20) 53 Knarkwurst(29) 38 The_Brotherhood(19) 9 Khad(16) 1 Marlook(10) 1 HOODLUM(5) 0 Birthright(24) 0 Duckspire(21) 0 Ragnarok(23) 0 My(22) 0 Twill's(26) 0 Cyerk(18) 0 Moikan(27) 0 Drunken_Penguins(1) 0 Serrano(28) 0 Ceasarea(17) 0 Killthem(11) 0 The_Holy_Kingdom_of_Ankylos_IV(25) 0 Kulgan(12) 0 Imperium_Galactica(14) 0 Ryssland(8) 0 Strongbow(6) 0 DEATHS_DOOR(9) 0 Tir'Na'Nog(7) 0 Cherub-Rock(13) 0 BlackFriars(30) 0 Alyndar(15) 0 ''''''''(2) The greatest number of technologies: Technologies: Kingdom: 59 Khad(16) 59 Altrasia(20) 59 The_Brotherhood(19) 59 Knarkwurst(29) 56 Normandy(3) 56 Orkeldust(4) 55 Serrano(28) 54 Kulgan(12) 53 HOODLUM(5) 47 Drunken_Penguins(1) 41 Imperium_Galactica(14) 40 Birthright(24) 38 Ragnarok(23) 38 ''''''''(2) 20 Marlook(10) 19 Strongbow(6) 19 Ryssland(8) 10 Killthem(11) 7 My(22) 4 The_Holy_Kingdom_of_Ankylos_IV(25) 4 Ceasarea(17) 4 Cyerk(18) 3 Duckspire(21) 3 Cherub-Rock(13) 2 Twill's(26) 1 Tir'Na'Nog(7) 0 Moikan(27) 0 DEATHS_DOOR(9) 0 BlackFriars(30) 0 Alyndar(15) The greatest towns: Last Income: Name: Kingdom: 59 Human_Embassy Altrasia(20) 48 Kane_Break The_Brotherhood(19) 40 Calais Normandy(3) 35 Foulstench Orkeldust(4) 33 Nurnberg Normandy(3) 31 Human_Alike Normandy(3) 29 A Normandy(3) 28 Orkla Orkeldust(4) 27 skrotum Knarkwurst(29) 27 Orkfurt Normandy(3) ********************************************************************** * Short info from all kingdoms * ********************************************************************** Drunken_Penguins(1) (No leader) Technologies: armour, bows, castles, churches, crime, death_training, duck_lore, dwarf_lore, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, grassland_lore, horseriding, iron, irrigation, land_lore, magic_village, military_toys, mining, mission, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -56 Number of provinces: 0 ********************************************************************** ''''''''(2) (No leader) Technologies: bows, castles, churches, death_training, duck_lore, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, horseriding, irrigation, land_lore, magic_village, military_toys, mission, moral, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, stone_building, teleport, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -5 Number of provinces: 0 ********************************************************************** Normandy(3) Technologies: armour, bows, castles, catapults, churches, crime, death_training, duck_lore, elf_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 2384 Number of provinces: 87 ********************************************************************** Orkeldust(4) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 3467 Number of provinces: 116 ********************************************************************** HOODLUM(5) (No leader) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, military_toys, mining, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -7 Number of provinces: 1 ********************************************************************** Strongbow(6) (No leader) Technologies: castles, fishing_nets, horseriding, land_lore, military_toys, mission, moral, pest, protect_inventions, protection, province_plunder, roads, sky_worms, teleport, town_plunder, towns, training, trolls, worms Gold: -18 Number of provinces: 0 ********************************************************************** Tir'Na'Nog(7) (No leader) Technologies: sky_worms Gold: 66 Number of provinces: 0 ********************************************************************** Ryssland(8) (No leader) Technologies: bows, castles, churches, fishing_nets, floating_houses, game_laws, horseriding, land_lore, military_toys, mission, moral, pest, protect_inventions, protection, province_plunder, roads, towns, trade, training Gold: -24 Number of provinces: 0 ********************************************************************** DEATHS_DOOR(9) (No leader) Technologies: Gold: 37 Number of provinces: 0 ********************************************************************** Marlook(10) (No leader) Technologies: bows, castles, churches, fishing_nets, horseriding, military_toys, mission, moral, pest, protect_inventions, protection, province_plunder, roads, sky_worms, teleport, town_plunder, towns, worm_building, worm_lore, worms Gold: 108 Number of provinces: 1 ********************************************************************** Killthem(11) (No leader) Technologies: bows, fishing_nets, floating_houses, horseriding, mission, moral, protection, province_plunder, roads, towns Gold: -1 Number of provinces: 0 ********************************************************************** Kulgan(12) (No leader) Technologies: armour, bows, castles, catapults, churches, crime, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, military_toys, mining, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -28 Number of provinces: 0 ********************************************************************** Cherub-Rock(13) (No leader) Technologies: fishing_nets, moral, province_plunder Gold: 4 Number of provinces: 0 ********************************************************************** Imperium_Galactica(14) (No leader) Technologies: bows, castles, churches, crime, death_training, duck_lore, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, grassland_lore, horseriding, irrigation, land_lore, magic_village, military_toys, mission, moral, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -56 Number of provinces: 0 ********************************************************************** Alyndar(15) (No leader) Technologies: Gold: 31 Number of provinces: 0 ********************************************************************** Khad(16) Technologies: armour, bows, castles, catapults, churches, death_training, diburn, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 333 Number of provinces: 9 ********************************************************************** Ceasarea(17) (No leader) Technologies: fishing_nets, horseriding, moral, protection Gold: -27 Number of provinces: 0 ********************************************************************** Cyerk(18) (No leader) Technologies: fishing_nets, floating_houses, moral, protection Gold: 48 Number of provinces: 0 ********************************************************************** The_Brotherhood(19) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 32 Number of provinces: 38 ********************************************************************** Altrasia(20) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 105 Number of provinces: 79 ********************************************************************** Duckspire(21) (No leader) Technologies: fishing_nets, floating_houses, moral Gold: 1 Number of provinces: 0 ********************************************************************** My(22) (No leader) Technologies: fishing_nets, floating_houses, forest_lore, mission, moral, protection, province_plunder Gold: -2 Number of provinces: 0 ********************************************************************** Ragnarok(23) (No leader) Technologies: armour, bows, castles, churches, crime, fishing_boats, fishing_nets, floating_houses, game_laws, grassland_lore, horseriding, irrigation, land_lore, magic_village, military_toys, mining, mission, mithril, moral, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, ships, sky_worms, steel, stone_building, teleport, town_plunder, towns, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -37 Number of provinces: 0 ********************************************************************** Birthright(24) (No leader) Technologies: bows, castles, churches, crime, death_training, duck_lore, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, horseriding, irrigation, land_lore, magic_village, military_toys, mission, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, stone_building, teleport, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -21 Number of provinces: 0 ********************************************************************** The_Holy_Kingdom_of_Ankylos_IV(25) (No leader) Technologies: fishing_nets, floating_houses, mission, pest Gold: 4 Number of provinces: 0 ********************************************************************** Twill's(26) (No leader) Technologies: fishing_nets, sky_worms Gold: 95 Number of provinces: 0 ********************************************************************** Moikan(27) (No leader) Technologies: Gold: 33 Number of provinces: 0 ********************************************************************** Serrano(28) (No leader) Technologies: armour, bows, castles, catapults, churches, death_training, diburn, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, military_toys, mining, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 4 Number of provinces: 0 ********************************************************************** Knarkwurst(29) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 106 Number of provinces: 53 ********************************************************************** BlackFriars(30) (No leader) Technologies: Gold: 88 Number of provinces: 0 **********************************************************************