Campaign name: Firestorm Kingdom name: Killthem(11) Turn number: 100 Mapsize: From east to west: 20 From north to south: 20 Kingdom name: Magic address: Drunken_Penguins(1) killed ''''''''(2) killed Normandy(3) bjool594@student.liu.se Orkeldust(4) crili664@student.liu.se HOODLUM(5) killed Strongbow(6) killed Tir'Na'Nog(7) killed Ryssland(8) killed DEATHS_DOOR(9) killed Marlook(10) killed Killthem(11) killed Kulgan(12) killed Cherub-Rock(13) killed Imperium_Galactica(14) killed Alyndar(15) killed Khad(16) hedda@lysator.liu.se Ceasarea(17) killed Cyerk(18) killed The_Brotherhood(19) V1Reaper@yahoo.com Altrasia(20) negak@yahoo.com Duckspire(21) killed My(22) killed Ragnarok(23) killed Birthright(24) killed The_Holy_Kingdom_of_Ankylos_IV(25) killed Twill's(26) killed Moikan(27) killed Serrano(28) killed Knarkwurst(29) kb96soan@chestud.chalmers.se BlackFriars(30) killed We do not have any contact with other kingdoms. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ You gave no commands this turn! Bad! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Pro food ore spec timber tradeg Gold before any income: -1 gold Income from provinces: 0 gold Total administration cost: -0 gold Total cost for your great army: -0 gold You now have: -1 gold in your treasury Income per province (0 provinces) 0 gold $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Your leaders demand that you let them develop the art of protecting our inventions. Just give the order: develop_protect_inventions and we will make our inventions better protected. Of course we military leaders can not do anything else the same turn. This means that all armies we place the same turn will only have 1 erf. Our people in our land provinces have proposed that you could use your leaders to start a project to learn more about the mixed land. Just give the order: develop_land_lore (costs no gold) But remember that your leaders can not be used for something else the same turn! Land_lore - The knowledge about the mixed land. This technology will make it possible to develop the technology game_laws. Just give the order: develop_game_laws and 1 extra unit of food will be produced in every land province. The laws are developed by your leaders who can not do anything else while they are developing. While training new legionnaires some of the trainers come up with a great idea. They think that our equipment could be improved and if you just let them start a project to search for new equipment they are sure we will be much more effective in our killing. Just give the order: develop_military_toys (costs 30 gold) Military_toys: This technology will make it possible to develop many kinds of new military equipment. You may order us to develop the technologies castles, irrigation and ships. Rumours about the greatest total income minus admin: Income: Kingdom: 475 Normandy(3) 464 Orkeldust(4) 184 Knarkwurst(29) 176 Altrasia(20) 111 The_Brotherhood(19) Rumours about the biggest kingdoms: Provinces: Kingdom: 137 Orkeldust(4) 79 Normandy(3) 63 Altrasia(20) 42 The_Brotherhood(19) 38 Knarkwurst(29) Rumours about the most devoloped kingdoms: Technologies: Kingdom: 85 Normandy(3) 63 Khad(16) 52 The_Brotherhood(19) 51 Altrasia(20) 51 Orkeldust(4) Greatest alliances Inc: Alliance leader: Rest of the alliance: 912 Orkeldust(4) Normandy(3), Marlook(10) 560 Knarkwurst(29) Marlook(10), Khad(16), The_Brotherhood(19), Altrasia(20) ********************************************************************** Kingdom Status Report --------------------- Your magic address: killed Type of leaders: warriors All your legionaries and rulers are orcs. Diplomacy Status: Kingdom name Status They say You say Contact Comment We possess the following inventions: bows fishing_nets floating_houses horseriding mission moral protection province_plunder roads towns No province is controlled by us!!!: Is this the end of our kingdom? Other known provinces: ---------------------- Pro Owner T Pop Plague Structures Our kingdom do not have any army. There are no known foreign armies. You have -1 gold which is no armies to place. Your soldiers demand payment soon! No map for this kingdom! ********************************************************************** * * * ******* ******** ****** ****** ******** * * * * * * * * * * * * * * * * * * * * * ******* ***** ******** * ****** * * * * * * * * * * * * * * * * * * * * ******** * * ****** ******** * * * ********************************************************************** World peace has been declared! The greatest total income minus admin: Income: Kingdom: 470 Orkeldust(4) 379 Normandy(3) 205 Knarkwurst(29) 199 Altrasia(20) 99 The_Brotherhood(19) 53 Khad(16) 4 Marlook(10) (No leader) 2 HOODLUM(5) (No leader) 0 Birthright(24) (No leader) 0 Duckspire(21) (No leader) 0 Ragnarok(23) (No leader) 0 My(22) (No leader) 0 Twill's(26) (No leader) 0 Cyerk(18) (No leader) 0 Moikan(27) (No leader) 0 Drunken_Penguins(1) (No leader) 0 Serrano(28) (No leader) 0 Ceasarea(17) (No leader) 0 Killthem(11) (No leader) 0 The_Holy_Kingdom_of_Ankylos_IV(25) (No leader) 0 Kulgan(12) (No leader) 0 Imperium_Galactica(14) (No leader) 0 Ryssland(8) (No leader) 0 Strongbow(6) (No leader) 0 DEATHS_DOOR(9) (No leader) 0 Tir'Na'Nog(7) (No leader) 0 Cherub-Rock(13) (No leader) 0 BlackFriars(30) (No leader) 0 Alyndar(15) (No leader) 0 ''''''''(2) (No leader) The greatest income per province: Inc/pro: Kingdom: 5.888889 Khad(16) 4.356322 Normandy(3) 4.051724 Orkeldust(4) 4.000000 Marlook(10) 3.867924 Knarkwurst(29) 2.605263 The_Brotherhood(19) 2.518987 Altrasia(20) 2.000000 HOODLUM(5) The greatest number of provinces: Provinces: Kingdom: 116 Orkeldust(4) 87 Normandy(3) 79 Altrasia(20) 53 Knarkwurst(29) 38 The_Brotherhood(19) 9 Khad(16) 1 Marlook(10) 1 HOODLUM(5) 0 Birthright(24) 0 Duckspire(21) 0 Ragnarok(23) 0 My(22) 0 Twill's(26) 0 Cyerk(18) 0 Moikan(27) 0 Drunken_Penguins(1) 0 Serrano(28) 0 Ceasarea(17) 0 Killthem(11) 0 The_Holy_Kingdom_of_Ankylos_IV(25) 0 Kulgan(12) 0 Imperium_Galactica(14) 0 Ryssland(8) 0 Strongbow(6) 0 DEATHS_DOOR(9) 0 Tir'Na'Nog(7) 0 Cherub-Rock(13) 0 BlackFriars(30) 0 Alyndar(15) 0 ''''''''(2) The greatest number of technologies: Technologies: Kingdom: 59 Khad(16) 59 Altrasia(20) 59 The_Brotherhood(19) 59 Knarkwurst(29) 56 Normandy(3) 56 Orkeldust(4) 55 Serrano(28) 54 Kulgan(12) 53 HOODLUM(5) 47 Drunken_Penguins(1) 41 Imperium_Galactica(14) 40 Birthright(24) 38 Ragnarok(23) 38 ''''''''(2) 20 Marlook(10) 19 Strongbow(6) 19 Ryssland(8) 10 Killthem(11) 7 My(22) 4 The_Holy_Kingdom_of_Ankylos_IV(25) 4 Ceasarea(17) 4 Cyerk(18) 3 Duckspire(21) 3 Cherub-Rock(13) 2 Twill's(26) 1 Tir'Na'Nog(7) 0 Moikan(27) 0 DEATHS_DOOR(9) 0 BlackFriars(30) 0 Alyndar(15) The greatest towns: Last Income: Name: Kingdom: 59 Human_Embassy Altrasia(20) 48 Kane_Break The_Brotherhood(19) 40 Calais Normandy(3) 35 Foulstench Orkeldust(4) 33 Nurnberg Normandy(3) 31 Human_Alike Normandy(3) 29 A Normandy(3) 28 Orkla Orkeldust(4) 27 skrotum Knarkwurst(29) 27 Orkfurt Normandy(3) ********************************************************************** * Short info from all kingdoms * ********************************************************************** Drunken_Penguins(1) (No leader) Technologies: armour, bows, castles, churches, crime, death_training, duck_lore, dwarf_lore, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, grassland_lore, horseriding, iron, irrigation, land_lore, magic_village, military_toys, mining, mission, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -56 Number of provinces: 0 ********************************************************************** ''''''''(2) (No leader) Technologies: bows, castles, churches, death_training, duck_lore, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, horseriding, irrigation, land_lore, magic_village, military_toys, mission, moral, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, stone_building, teleport, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -5 Number of provinces: 0 ********************************************************************** Normandy(3) Technologies: armour, bows, castles, catapults, churches, crime, death_training, duck_lore, elf_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 2384 Number of provinces: 87 ********************************************************************** Orkeldust(4) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 3467 Number of provinces: 116 ********************************************************************** HOODLUM(5) (No leader) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, military_toys, mining, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -7 Number of provinces: 1 ********************************************************************** Strongbow(6) (No leader) Technologies: castles, fishing_nets, horseriding, land_lore, military_toys, mission, moral, pest, protect_inventions, protection, province_plunder, roads, sky_worms, teleport, town_plunder, towns, training, trolls, worms Gold: -18 Number of provinces: 0 ********************************************************************** Tir'Na'Nog(7) (No leader) Technologies: sky_worms Gold: 66 Number of provinces: 0 ********************************************************************** Ryssland(8) (No leader) Technologies: bows, castles, churches, fishing_nets, floating_houses, game_laws, horseriding, land_lore, military_toys, mission, moral, pest, protect_inventions, protection, province_plunder, roads, towns, trade, training Gold: -24 Number of provinces: 0 ********************************************************************** DEATHS_DOOR(9) (No leader) Technologies: Gold: 37 Number of provinces: 0 ********************************************************************** Marlook(10) (No leader) Technologies: bows, castles, churches, fishing_nets, horseriding, military_toys, mission, moral, pest, protect_inventions, protection, province_plunder, roads, sky_worms, teleport, town_plunder, towns, worm_building, worm_lore, worms Gold: 108 Number of provinces: 1 ********************************************************************** Killthem(11) (No leader) Technologies: bows, fishing_nets, floating_houses, horseriding, mission, moral, protection, province_plunder, roads, towns Gold: -1 Number of provinces: 0 ********************************************************************** Kulgan(12) (No leader) Technologies: armour, bows, castles, catapults, churches, crime, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, military_toys, mining, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -28 Number of provinces: 0 ********************************************************************** Cherub-Rock(13) (No leader) Technologies: fishing_nets, moral, province_plunder Gold: 4 Number of provinces: 0 ********************************************************************** Imperium_Galactica(14) (No leader) Technologies: bows, castles, churches, crime, death_training, duck_lore, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, grassland_lore, horseriding, irrigation, land_lore, magic_village, military_toys, mission, moral, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -56 Number of provinces: 0 ********************************************************************** Alyndar(15) (No leader) Technologies: Gold: 31 Number of provinces: 0 ********************************************************************** Khad(16) Technologies: armour, bows, castles, catapults, churches, death_training, diburn, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 333 Number of provinces: 9 ********************************************************************** Ceasarea(17) (No leader) Technologies: fishing_nets, horseriding, moral, protection Gold: -27 Number of provinces: 0 ********************************************************************** Cyerk(18) (No leader) Technologies: fishing_nets, floating_houses, moral, protection Gold: 48 Number of provinces: 0 ********************************************************************** The_Brotherhood(19) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 32 Number of provinces: 38 ********************************************************************** Altrasia(20) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 105 Number of provinces: 79 ********************************************************************** Duckspire(21) (No leader) Technologies: fishing_nets, floating_houses, moral Gold: 1 Number of provinces: 0 ********************************************************************** My(22) (No leader) Technologies: fishing_nets, floating_houses, forest_lore, mission, moral, protection, province_plunder Gold: -2 Number of provinces: 0 ********************************************************************** Ragnarok(23) (No leader) Technologies: armour, bows, castles, churches, crime, fishing_boats, fishing_nets, floating_houses, game_laws, grassland_lore, horseriding, irrigation, land_lore, magic_village, military_toys, mining, mission, mithril, moral, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, ships, sky_worms, steel, stone_building, teleport, town_plunder, towns, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -37 Number of provinces: 0 ********************************************************************** Birthright(24) (No leader) Technologies: bows, castles, churches, crime, death_training, duck_lore, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, horseriding, irrigation, land_lore, magic_village, military_toys, mission, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, stone_building, teleport, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -21 Number of provinces: 0 ********************************************************************** The_Holy_Kingdom_of_Ankylos_IV(25) (No leader) Technologies: fishing_nets, floating_houses, mission, pest Gold: 4 Number of provinces: 0 ********************************************************************** Twill's(26) (No leader) Technologies: fishing_nets, sky_worms Gold: 95 Number of provinces: 0 ********************************************************************** Moikan(27) (No leader) Technologies: Gold: 33 Number of provinces: 0 ********************************************************************** Serrano(28) (No leader) Technologies: armour, bows, castles, catapults, churches, death_training, diburn, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, military_toys, mining, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 4 Number of provinces: 0 ********************************************************************** Knarkwurst(29) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 106 Number of provinces: 53 ********************************************************************** BlackFriars(30) (No leader) Technologies: Gold: 88 Number of provinces: 0 **********************************************************************