Campaign name: Firestorm Kingdom name: Moikan(27) Turn number: 100 Mapsize: From east to west: 20 From north to south: 20 Kingdom name: Magic address: Drunken_Penguins(1) killed ''''''''(2) killed Normandy(3) bjool594@student.liu.se Orkeldust(4) crili664@student.liu.se HOODLUM(5) killed Strongbow(6) killed Tir'Na'Nog(7) killed Ryssland(8) killed DEATHS_DOOR(9) killed Marlook(10) killed Killthem(11) killed Kulgan(12) killed Cherub-Rock(13) killed Imperium_Galactica(14) killed Alyndar(15) killed Khad(16) hedda@lysator.liu.se Ceasarea(17) killed Cyerk(18) killed The_Brotherhood(19) V1Reaper@yahoo.com Altrasia(20) negak@yahoo.com Duckspire(21) killed My(22) killed Ragnarok(23) killed Birthright(24) killed The_Holy_Kingdom_of_Ankylos_IV(25) killed Twill's(26) killed Moikan(27) killed Serrano(28) killed Knarkwurst(29) kb96soan@chestud.chalmers.se BlackFriars(30) killed We do not have any contact with other kingdoms. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ You gave no commands this turn! Bad! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Pro food ore spec timber tradeg Gold before any income: 33 gold Income from provinces: 0 gold Total administration cost: -0 gold Total cost for your great army: -0 gold You now have: 33 gold in your treasury Income per province (0 provinces) 0 gold $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Our leaders think that our soldiers are way too spoiled. If we just had less gold in our stock, they would surely find a way to find gold themselves. Our leaders demand that you let them develop protection with the order develop_protection Protection - This technology allows you to send you leaders to a province and they will protect it from burn and rebellions. This is done by giving the command: protect If there already are rebels in the province they will vanish. Of course this will fail sometimes and your leaders can not be used for something else the same turn. You can only protect your own kingdom's provinces. Our military leaders demand that you let them develop moral. Just give the order: develop_moral and they will develop the soc moral. Moral: If you give the command: moral this army will have 2 extra ERF during this turn and all other armies 1 extra ERF, but if you train new armies the same turn they will be less well trained. The army that you try to improve the moral of can not be newly built. Only warrior kingdoms can use moral. Your leaders demand that you let them develop the art of protecting our inventions. Just give the order: develop_protect_inventions and we will make our inventions better protected. Of course we military leaders can not do anything else the same turn. This means that all armies we place the same turn will only have 1 erf. You may order us to develop the technologies bows, castles, irrigation and ships. Rumours about the greatest total income minus admin: Income: Kingdom: 575 Orkeldust(4) 438 Normandy(3) 225 Knarkwurst(29) 122 Altrasia(20) 106 The_Brotherhood(19) Rumours about the biggest kingdoms: Provinces: Kingdom: 161 Orkeldust(4) 91 Altrasia(20) 86 Normandy(3) 49 Knarkwurst(29) 37 The_Brotherhood(19) Rumours about the most devoloped kingdoms: Technologies: Kingdom: 61 Normandy(3) 58 Knarkwurst(29) 57 The_Brotherhood(19) 54 Khad(16) 52 Orkeldust(4) Greatest alliances Inc: Alliance leader: Rest of the alliance: 912 Orkeldust(4) Normandy(3), Marlook(10) 560 Knarkwurst(29) Marlook(10), Khad(16), The_Brotherhood(19), Altrasia(20) ********************************************************************** Kingdom Status Report --------------------- Your magic address: killed Type of leaders: warriors All your legionaries and rulers are orcs. Diplomacy Status: Kingdom name Status They say You say Contact Comment We possess the following inventions: None! No province is controlled by us!!!: Is this the end of our kingdom? Other known provinces: ---------------------- Pro Owner T Pop Plague Structures Our kingdom do not have any army. There are no known foreign armies. You have 33 gold which is 16 armies to place. No map for this kingdom! ********************************************************************** * * * ******* ******** ****** ****** ******** * * * * * * * * * * * * * * * * * * * * * ******* ***** ******** * ****** * * * * * * * * * * * * * * * * * * * * ******** * * ****** ******** * * * ********************************************************************** World peace has been declared! The greatest total income minus admin: Income: Kingdom: 470 Orkeldust(4) 379 Normandy(3) 205 Knarkwurst(29) 199 Altrasia(20) 99 The_Brotherhood(19) 53 Khad(16) 4 Marlook(10) (No leader) 2 HOODLUM(5) (No leader) 0 Birthright(24) (No leader) 0 Duckspire(21) (No leader) 0 Ragnarok(23) (No leader) 0 My(22) (No leader) 0 Twill's(26) (No leader) 0 Cyerk(18) (No leader) 0 Moikan(27) (No leader) 0 Drunken_Penguins(1) (No leader) 0 Serrano(28) (No leader) 0 Ceasarea(17) (No leader) 0 Killthem(11) (No leader) 0 The_Holy_Kingdom_of_Ankylos_IV(25) (No leader) 0 Kulgan(12) (No leader) 0 Imperium_Galactica(14) (No leader) 0 Ryssland(8) (No leader) 0 Strongbow(6) (No leader) 0 DEATHS_DOOR(9) (No leader) 0 Tir'Na'Nog(7) (No leader) 0 Cherub-Rock(13) (No leader) 0 BlackFriars(30) (No leader) 0 Alyndar(15) (No leader) 0 ''''''''(2) (No leader) The greatest income per province: Inc/pro: Kingdom: 5.888889 Khad(16) 4.356322 Normandy(3) 4.051724 Orkeldust(4) 4.000000 Marlook(10) 3.867924 Knarkwurst(29) 2.605263 The_Brotherhood(19) 2.518987 Altrasia(20) 2.000000 HOODLUM(5) The greatest number of provinces: Provinces: Kingdom: 116 Orkeldust(4) 87 Normandy(3) 79 Altrasia(20) 53 Knarkwurst(29) 38 The_Brotherhood(19) 9 Khad(16) 1 Marlook(10) 1 HOODLUM(5) 0 Birthright(24) 0 Duckspire(21) 0 Ragnarok(23) 0 My(22) 0 Twill's(26) 0 Cyerk(18) 0 Moikan(27) 0 Drunken_Penguins(1) 0 Serrano(28) 0 Ceasarea(17) 0 Killthem(11) 0 The_Holy_Kingdom_of_Ankylos_IV(25) 0 Kulgan(12) 0 Imperium_Galactica(14) 0 Ryssland(8) 0 Strongbow(6) 0 DEATHS_DOOR(9) 0 Tir'Na'Nog(7) 0 Cherub-Rock(13) 0 BlackFriars(30) 0 Alyndar(15) 0 ''''''''(2) The greatest number of technologies: Technologies: Kingdom: 59 Khad(16) 59 Altrasia(20) 59 The_Brotherhood(19) 59 Knarkwurst(29) 56 Normandy(3) 56 Orkeldust(4) 55 Serrano(28) 54 Kulgan(12) 53 HOODLUM(5) 47 Drunken_Penguins(1) 41 Imperium_Galactica(14) 40 Birthright(24) 38 Ragnarok(23) 38 ''''''''(2) 20 Marlook(10) 19 Strongbow(6) 19 Ryssland(8) 10 Killthem(11) 7 My(22) 4 The_Holy_Kingdom_of_Ankylos_IV(25) 4 Ceasarea(17) 4 Cyerk(18) 3 Duckspire(21) 3 Cherub-Rock(13) 2 Twill's(26) 1 Tir'Na'Nog(7) 0 Moikan(27) 0 DEATHS_DOOR(9) 0 BlackFriars(30) 0 Alyndar(15) The greatest towns: Last Income: Name: Kingdom: 59 Human_Embassy Altrasia(20) 48 Kane_Break The_Brotherhood(19) 40 Calais Normandy(3) 35 Foulstench Orkeldust(4) 33 Nurnberg Normandy(3) 31 Human_Alike Normandy(3) 29 A Normandy(3) 28 Orkla Orkeldust(4) 27 skrotum Knarkwurst(29) 27 Orkfurt Normandy(3) ********************************************************************** * Short info from all kingdoms * ********************************************************************** Drunken_Penguins(1) (No leader) Technologies: armour, bows, castles, churches, crime, death_training, duck_lore, dwarf_lore, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, grassland_lore, horseriding, iron, irrigation, land_lore, magic_village, military_toys, mining, mission, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -56 Number of provinces: 0 ********************************************************************** ''''''''(2) (No leader) Technologies: bows, castles, churches, death_training, duck_lore, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, horseriding, irrigation, land_lore, magic_village, military_toys, mission, moral, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, stone_building, teleport, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -5 Number of provinces: 0 ********************************************************************** Normandy(3) Technologies: armour, bows, castles, catapults, churches, crime, death_training, duck_lore, elf_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 2384 Number of provinces: 87 ********************************************************************** Orkeldust(4) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 3467 Number of provinces: 116 ********************************************************************** HOODLUM(5) (No leader) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, military_toys, mining, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -7 Number of provinces: 1 ********************************************************************** Strongbow(6) (No leader) Technologies: castles, fishing_nets, horseriding, land_lore, military_toys, mission, moral, pest, protect_inventions, protection, province_plunder, roads, sky_worms, teleport, town_plunder, towns, training, trolls, worms Gold: -18 Number of provinces: 0 ********************************************************************** Tir'Na'Nog(7) (No leader) Technologies: sky_worms Gold: 66 Number of provinces: 0 ********************************************************************** Ryssland(8) (No leader) Technologies: bows, castles, churches, fishing_nets, floating_houses, game_laws, horseriding, land_lore, military_toys, mission, moral, pest, protect_inventions, protection, province_plunder, roads, towns, trade, training Gold: -24 Number of provinces: 0 ********************************************************************** DEATHS_DOOR(9) (No leader) Technologies: Gold: 37 Number of provinces: 0 ********************************************************************** Marlook(10) (No leader) Technologies: bows, castles, churches, fishing_nets, horseriding, military_toys, mission, moral, pest, protect_inventions, protection, province_plunder, roads, sky_worms, teleport, town_plunder, towns, worm_building, worm_lore, worms Gold: 108 Number of provinces: 1 ********************************************************************** Killthem(11) (No leader) Technologies: bows, fishing_nets, floating_houses, horseriding, mission, moral, protection, province_plunder, roads, towns Gold: -1 Number of provinces: 0 ********************************************************************** Kulgan(12) (No leader) Technologies: armour, bows, castles, catapults, churches, crime, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, military_toys, mining, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -28 Number of provinces: 0 ********************************************************************** Cherub-Rock(13) (No leader) Technologies: fishing_nets, moral, province_plunder Gold: 4 Number of provinces: 0 ********************************************************************** Imperium_Galactica(14) (No leader) Technologies: bows, castles, churches, crime, death_training, duck_lore, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, grassland_lore, horseriding, irrigation, land_lore, magic_village, military_toys, mission, moral, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -56 Number of provinces: 0 ********************************************************************** Alyndar(15) (No leader) Technologies: Gold: 31 Number of provinces: 0 ********************************************************************** Khad(16) Technologies: armour, bows, castles, catapults, churches, death_training, diburn, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 333 Number of provinces: 9 ********************************************************************** Ceasarea(17) (No leader) Technologies: fishing_nets, horseriding, moral, protection Gold: -27 Number of provinces: 0 ********************************************************************** Cyerk(18) (No leader) Technologies: fishing_nets, floating_houses, moral, protection Gold: 48 Number of provinces: 0 ********************************************************************** The_Brotherhood(19) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 32 Number of provinces: 38 ********************************************************************** Altrasia(20) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 105 Number of provinces: 79 ********************************************************************** Duckspire(21) (No leader) Technologies: fishing_nets, floating_houses, moral Gold: 1 Number of provinces: 0 ********************************************************************** My(22) (No leader) Technologies: fishing_nets, floating_houses, forest_lore, mission, moral, protection, province_plunder Gold: -2 Number of provinces: 0 ********************************************************************** Ragnarok(23) (No leader) Technologies: armour, bows, castles, churches, crime, fishing_boats, fishing_nets, floating_houses, game_laws, grassland_lore, horseriding, irrigation, land_lore, magic_village, military_toys, mining, mission, mithril, moral, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, ships, sky_worms, steel, stone_building, teleport, town_plunder, towns, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -37 Number of provinces: 0 ********************************************************************** Birthright(24) (No leader) Technologies: bows, castles, churches, crime, death_training, duck_lore, fishing_boats, fishing_nets, floating_houses, forest_lore, game_laws, horseriding, irrigation, land_lore, magic_village, military_toys, mission, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, ships, silviculture, sky_worms, stone_building, teleport, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -21 Number of provinces: 0 ********************************************************************** The_Holy_Kingdom_of_Ankylos_IV(25) (No leader) Technologies: fishing_nets, floating_houses, mission, pest Gold: 4 Number of provinces: 0 ********************************************************************** Twill's(26) (No leader) Technologies: fishing_nets, sky_worms Gold: 95 Number of provinces: 0 ********************************************************************** Moikan(27) (No leader) Technologies: Gold: 33 Number of provinces: 0 ********************************************************************** Serrano(28) (No leader) Technologies: armour, bows, castles, catapults, churches, death_training, diburn, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, military_toys, mining, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 4 Number of provinces: 0 ********************************************************************** Knarkwurst(29) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, dwarf_lore, elf_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, horseriding, human_lore, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, pest, protect_inventions, protection, province_plunder, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, town_plunder, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 106 Number of provinces: 53 ********************************************************************** BlackFriars(30) (No leader) Technologies: Gold: 88 Number of provinces: 0 **********************************************************************