Campaign name: Winter of Darkness Kingdom name: Mine(15) Turn number: 71 Mapsize: From east to west: 20 From north to south: 20 Kingdom name: Magic address: Duckingham(1) killed schnitzel(2) killed Duchy_of_Oranges(3) killed Acuera(4) vanolder.dunk@telia.com Quackia(5) killed Pixie_Chainsaw_Massacre(6) killed Give_me_all_yer_gold(7) killed VintageWhine(8) killed Chthulu(9) killed Maalagor(10) killed Framsburg(11) killed InsaneX(12) killed Altrasia(13) killed Gudjag_orgar(14) killed Mine(15) killed Legentia(16) killed Hammar(17) dunkplayer@hotmail.com corona(18) killed HOODLUM(19) emeelgames@hotmail.com scorpian(20) killed Cameloth(21) killed Ecliptic_Nation(22) killed Eiosa(23) killed Mandgolanda(24) killed Framdeep(25) wjahncke@stanford.edu dwiesties(26) killed Cythor(27) killed Humphreys(28) dunk@staring.biz Vandaria(29) killed Anulandia(30) killed We do not have any contact with other kingdoms. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ You gave no commands this turn! Bad! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Pro food ore spec timber tradeg Gold before any income: 43 gold Income from provinces: 0 gold Total administration cost: -0 gold Total cost for your great army: -0 gold You now have: 43 gold in your treasury Income per province (0 provinces) 0 gold $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Our leaders think that our soldiers are way too spoiled. If we just had less gold in our stock, they would surely find a way to find gold themselves. Our leaders demand that you let them develop protection with the order develop_protection Protection - This technology allows you to send you leaders to a province and they will protect it from burn and rebellions. This is done by giving the command: protect If there already are rebels in the province they will vanish. Of course this will fail sometimes and your leaders can not be used for something else the same turn. You can only protect your own kingdom's provinces. Our military leaders demand that you let them develop moral. Just give the order: develop_moral and they will develop the soc moral. Moral: If you give the command: moral this army will have 2 extra ERF during this turn and all other armies 1 extra ERF, but if you train new armies the same turn they will be less well trained. The army that you try to improve the moral of can not be newly built. Only warrior kingdoms can use moral. Your leaders demand that you let them develop the art of protecting our inventions. Just give the order: develop_protect_inventions and we will make our inventions better protected. Of course we military leaders can not do anything else the same turn. This means that all armies we place the same turn will only have 1 erf. You may order us to develop the technologies bows, castles, irrigation and ships. Rumours about the greatest total income minus admin: Income: Kingdom: 1190 Humphreys(28) 73 Hammar(17) 42 HOODLUM(19) 28 Framdeep(25) 12 Acuera(4) Rumours about the biggest kingdoms: Provinces: Kingdom: 339 Humphreys(28) 40 HOODLUM(19) 12 Hammar(17) 6 Framdeep(25) 2 Acuera(4) Rumours about the most devoloped kingdoms: Technologies: Kingdom: 57 Hammar(17) 49 Humphreys(28) 40 HOODLUM(19) 31 Acuera(4) 25 Framdeep(25) Greatest alliances Inc: Alliance leader: Rest of the alliance: 1121 Humphreys(28) 96 Hammar(17) 52 HOODLUM(19) Acuera(4) 29 Framdeep(25) ********************************************************************** Kingdom Status Report --------------------- Your magic address: killed Type of leaders: warriors All your legionaries and rulers are orcs. Diplomacy Status: Kingdom name Status They say You say Contact Comment We possess the following inventions: None! No province is controlled by us!!!: Is this the end of our kingdom? Other known provinces: ---------------------- Pro Owner T Pop Plague Structures Our kingdom do not have any army. There are no known foreign armies. You have 43 gold which is 21 armies to place. No map for this kingdom! ********************************************************************** * * * ******* ******** ****** ****** ******** * * * * * * * * * * * * * * * * * * * * * ******* ***** ******** * ****** * * * * * * * * * * * * * * * * * * * * ******** * * ****** ******** * * * ********************************************************************** World peace has been declared! The greatest total income minus admin: Income: Kingdom: 1335 Humphreys(28) 90 Hammar(17) 49 HOODLUM(19) 32 Framdeep(25) 9 Acuera(4) 0 dwiesties(26) (No leader) 0 Mandgolanda(24) (No leader) 0 Anulandia(30) (No leader) 0 Cythor(27) (No leader) 0 Eiosa(23) (No leader) 0 scorpian(20) (No leader) 0 Cameloth(21) (No leader) 0 Ecliptic_Nation(22) (No leader) 0 corona(18) (No leader) 0 Legentia(16) (No leader) 0 Gudjag_orgar(14) (No leader) 0 InsaneX(12) (No leader) 0 Duckingham(1) (No leader) 0 Framsburg(11) (No leader) 0 Altrasia(13) (No leader) 0 Chthulu(9) (No leader) 0 VintageWhine(8) (No leader) 0 Pixie_Chainsaw_Massacre(6) (No leader) 0 Vandaria(29) (No leader) 0 Quackia(5) (No leader) 0 Give_me_all_yer_gold(7) (No leader) 0 Maalagor(10) (No leader) 0 Mine(15) (No leader) 0 schnitzel(2) (No leader) 0 Duchy_of_Oranges(3) (No leader) The greatest income per province: Inc/pro: Kingdom: 6.000000 Hammar(17) 5.333333 Framdeep(25) 4.500000 Acuera(4) 3.836207 Humphreys(28) 1.960000 HOODLUM(19) The greatest number of provinces: Provinces: Kingdom: 348 Humphreys(28) 25 HOODLUM(19) 15 Hammar(17) 6 Framdeep(25) 2 Acuera(4) 0 Cythor(27) 0 dwiesties(26) 0 Mandgolanda(24) 0 Eiosa(23) 0 Ecliptic_Nation(22) 0 scorpian(20) 0 corona(18) 0 Duckingham(1) 0 Anulandia(30) 0 Cameloth(21) 0 Gudjag_orgar(14) 0 InsaneX(12) 0 Vandaria(29) 0 Framsburg(11) 0 Altrasia(13) 0 Chthulu(9) 0 VintageWhine(8) 0 Pixie_Chainsaw_Massacre(6) 0 Legentia(16) 0 Quackia(5) 0 Give_me_all_yer_gold(7) 0 Maalagor(10) 0 Mine(15) 0 schnitzel(2) 0 Duchy_of_Oranges(3) The greatest number of technologies: Technologies: Kingdom: 56 Humphreys(28) 51 Hammar(17) 49 Quackia(5) 47 Pixie_Chainsaw_Massacre(6) 46 HOODLUM(19) 44 schnitzel(2) 44 Acuera(4) 20 Framdeep(25) 19 dwiesties(26) 15 Altrasia(13) 14 Ecliptic_Nation(22) 13 Give_me_all_yer_gold(7) 12 Duckingham(1) 9 Legentia(16) 8 Maalagor(10) 7 Anulandia(30) 7 Gudjag_orgar(14) 4 Eiosa(23) 2 Chthulu(9) 2 Duchy_of_Oranges(3) 2 Vandaria(29) 1 Cameloth(21) 1 Cythor(27) 1 corona(18) 1 Mandgolanda(24) 0 InsaneX(12) 0 VintageWhine(8) 0 scorpian(20) 0 Framsburg(11) 0 Mine(15) The greatest towns: Last Income: Name: Kingdom: 39 Humphreys_thirtye Humphreys(28) 38 Humphreys_eight Humphreys(28) 36 Humphreys_twentye Humphreys(28) 36 Humphreys_First Humphreys(28) 36 Humphreys_twentys Humphreys(28) 32 New Humphreys(28) 31 Humphreys_sixteen Humphreys(28) 30 Humphreys_third Humphreys(28) 30 Humphreys_twentie Humphreys(28) 30 Humphreys_fourth Humphreys(28) ********************************************************************** * Short info from all kingdoms * ********************************************************************** Duckingham(1) (No leader) Technologies: churches, fishing_nets, floating_houses, irrigation, military_toys, mission, pest, protect_inventions, protection, roads, stone_building, towns Gold: 77 Number of provinces: 0 ********************************************************************** schnitzel(2) (No leader) Technologies: armour, bows, castles, catapults, churches, death_training, fishing_boats, fishing_nets, floating_houses, food_industry, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, land_lore, magic_village, metallurgy, military_toys, mining_tools, mission, moral, more_military_toys, mountain_lore, orc_lore, pest, protect_inventions, protection, roads, ships, sky_worms, steel, stone_building, teleport, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -18 Number of provinces: 0 ********************************************************************** Duchy_of_Oranges(3) (No leader) Technologies: fishing_nets, sky_worms Gold: 85 Number of provinces: 0 ********************************************************************** Acuera(4) Technologies: armour, bows, castles, catapults, churches, death_training, fishing_boats, fishing_nets, floating_houses, food_industry, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, land_lore, magic_village, metallurgy, military_toys, mining_tools, mission, moral, more_military_toys, mountain_lore, orc_lore, pest, protect_inventions, protection, roads, sea_lore, ships, sky_worms, steel, stone_building, teleport, towns, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 9 Number of provinces: 2 ********************************************************************** Quackia(5) (No leader) Technologies: armour, bows, castles, catapults, churches, death_training, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, orc_lore, pest, protect_inventions, protection, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 1 Number of provinces: 0 ********************************************************************** Pixie_Chainsaw_Massacre(6) (No leader) Technologies: armour, bows, castles, catapults, churches, death_training, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, land_lore, magic_village, metallurgy, military_toys, mining, mission, mithril, moral, more_military_toys, mountain_lore, orc_lore, pest, protect_inventions, protection, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -38 Number of provinces: 0 ********************************************************************** Give_me_all_yer_gold(7) (No leader) Technologies: bows, castles, churches, floating_houses, horseriding, mission, mountain_lore, pest, protect_inventions, protection, roads, towns, trade Gold: -16 Number of provinces: 0 ********************************************************************** VintageWhine(8) (No leader) Technologies: Gold: 56 Number of provinces: 0 ********************************************************************** Chthulu(9) (No leader) Technologies: moral, province_plunder Gold: 18 Number of provinces: 0 ********************************************************************** Maalagor(10) (No leader) Technologies: castles, irrigation, mission, pest, protect_inventions, protection, roads, towns Gold: 0 Number of provinces: 0 ********************************************************************** Framsburg(11) (No leader) Technologies: Gold: 64 Number of provinces: 0 ********************************************************************** InsaneX(12) (No leader) Technologies: Gold: 55 Number of provinces: 0 ********************************************************************** Altrasia(13) (No leader) Technologies: bows, castles, churches, horseriding, iron, irrigation, moral, protect_inventions, protection, roads, ships, sky_worms, towns, worm_building, worms Gold: -6 Number of provinces: 0 ********************************************************************** Gudjag_orgar(14) (No leader) Technologies: crime, moral, protect_inventions, protection, province_plunder, roads, towns Gold: -5 Number of provinces: 0 ********************************************************************** Mine(15) (No leader) Technologies: Gold: 43 Number of provinces: 0 ********************************************************************** Legentia(16) (No leader) Technologies: bows, fishing_nets, irrigation, moral, roads, sky_worms, towns, worm_lore, worms Gold: 21 Number of provinces: 0 ********************************************************************** Hammar(17) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mithril, moral, more_military_toys, mountain_lore, protect_inventions, protection, roads, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 74 Number of provinces: 15 ********************************************************************** corona(18) (No leader) Technologies: horseriding Gold: 88 Number of provinces: 0 ********************************************************************** HOODLUM(19) Technologies: armour, bows, castles, catapults, churches, death_training, fishing_boats, fishing_nets, floating_houses, food_industry, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, orc_lore, pest, protect_inventions, protection, roads, ships, sky_worms, steel, stone_building, teleport, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 159 Number of provinces: 25 ********************************************************************** scorpian(20) (No leader) Technologies: Gold: 39 Number of provinces: 0 ********************************************************************** Cameloth(21) (No leader) Technologies: horseriding Gold: 92 Number of provinces: 0 ********************************************************************** Ecliptic_Nation(22) (No leader) Technologies: bows, castles, fishing_nets, floating_houses, horseriding, irrigation, magic_village, protect_inventions, protection, ships, sky_worms, teleport, towns, trade_ships Gold: 4 Number of provinces: 0 ********************************************************************** Eiosa(23) (No leader) Technologies: fishing_nets, sky_worms, towns, worms Gold: 161 Number of provinces: 0 ********************************************************************** Mandgolanda(24) (No leader) Technologies: sky_worms Gold: 282 Number of provinces: 0 ********************************************************************** Framdeep(25) Technologies: armour, bows, castles, fishing_nets, horseriding, iron, irrigation, military_toys, mining, moral, mountain_lore, protect_inventions, protection, roads, steel, teleport, terraces, towns, training, trolls Gold: 34 Number of provinces: 6 ********************************************************************** dwiesties(26) (No leader) Technologies: bows, castles, churches, horseriding, irrigation, military_toys, mission, mountain_lore, pest, protect_inventions, protection, roads, sky_worms, stone_building, terraces, towns, training, trolls, worms Gold: 221 Number of provinces: 0 ********************************************************************** Cythor(27) (No leader) Technologies: sky_worms Gold: 126 Number of provinces: 0 ********************************************************************** Humphreys(28) Technologies: armour, bows, castles, catapults, churches, crime, death_training, diburn, duck_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, protect_inventions, protection, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 2746 Number of provinces: 348 ********************************************************************** Vandaria(29) (No leader) Technologies: fishing_nets, sky_worms Gold: 103 Number of provinces: 0 ********************************************************************** Anulandia(30) (No leader) Technologies: castles, fishing_nets, moral, protect_inventions, protection, roads, towns Gold: 41 Number of provinces: 0 **********************************************************************