Campaign name: Winter of Darkness Kingdom name: Cythor(27) Turn number: 71 Mapsize: From east to west: 20 From north to south: 20 Kingdom name: Magic address: Duckingham(1) killed schnitzel(2) killed Duchy_of_Oranges(3) killed Acuera(4) vanolder.dunk@telia.com Quackia(5) killed Pixie_Chainsaw_Massacre(6) killed Give_me_all_yer_gold(7) killed VintageWhine(8) killed Chthulu(9) killed Maalagor(10) killed Framsburg(11) killed InsaneX(12) killed Altrasia(13) killed Gudjag_orgar(14) killed Mine(15) killed Legentia(16) killed Hammar(17) dunkplayer@hotmail.com corona(18) killed HOODLUM(19) emeelgames@hotmail.com scorpian(20) killed Cameloth(21) killed Ecliptic_Nation(22) killed Eiosa(23) killed Mandgolanda(24) killed Framdeep(25) wjahncke@stanford.edu dwiesties(26) killed Cythor(27) killed Humphreys(28) dunk@staring.biz Vandaria(29) killed Anulandia(30) killed We do not have any contact with other kingdoms. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ You gave no commands this turn! Bad! No army was crushed within reach to be healed back to life. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Pro food ore spec timber tradeg Gold before any income: 126 gold Income from provinces: 0 gold Total administration cost: -0 gold Total cost for your great army: -0 gold You now have: 126 gold in your treasury Income per province (0 provinces) 0 gold $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Our priests demand that you let them develop the soc. mission. Just give the order: develop_mission and your priest will be able to preach the Word to all neutral provinces near our kingdom and make these provinces ours. Of course the priests can not heal any killed soldiers while they are developing or preaching. Kingdoms not ruled by priests may never preach! Our leaders demand that you let them develop protection with the order develop_protection Protection - This technology allows you to send you leaders to a province and they will protect it from burn and rebellions. This is done by giving the command: protect If there already are rebels in the province they will vanish. Of course this will fail sometimes and your leaders can not be used for something else the same turn. You can only protect your own kingdom's provinces. Our priests demand that you let them develop the ritual pest. Just give the order: develop_pest and your priest will be able to bring the pestilence to provinces. Of course the priests can not heal any killed soldiers while they are developing pest or making pest. Kingdoms not ruled by priests may never bring pestilence! Your leaders demand that you let them develop the art of protecting our inventions. Just give the order: develop_protect_inventions and we will make our inventions better protected. Of course we priests can not do anything else the same turn. You may order us to develop the technologies bows, castles, irrigation, ships and worms. Rumours about the greatest total income minus admin: Income: Kingdom: 1371 Humphreys(28) 63 HOODLUM(19) 49 Hammar(17) 29 Framdeep(25) 11 Acuera(4) Rumours about the biggest kingdoms: Provinces: Kingdom: 316 Humphreys(28) 28 HOODLUM(19) 12 Hammar(17) 4 Framdeep(25) 1 Acuera(4) Rumours about the most devoloped kingdoms: Technologies: Kingdom: 71 Hammar(17) 51 HOODLUM(19) 45 Acuera(4) 33 Humphreys(28) 25 Framdeep(25) Greatest alliances Inc: Alliance leader: Rest of the alliance: 1121 Humphreys(28) 96 Hammar(17) 52 HOODLUM(19) Acuera(4) 29 Framdeep(25) ********************************************************************** Kingdom Status Report --------------------- Your magic address: killed Type of leaders: priests All your legionaries and rulers are elves. Diplomacy Status: Kingdom name Status They say You say Contact Comment We possess the following inventions: sky_worms No province is controlled by us!!!: Is this the end of our kingdom? Other known provinces: ---------------------- Pro Owner T Pop Plague Structures Our kingdom do not have any army. There are no known foreign armies. You have 126 gold which is 14 armies to place. No map for this kingdom! ********************************************************************** * * * ******* ******** ****** ****** ******** * * * * * * * * * * * * * * * * * * * * * ******* ***** ******** * ****** * * * * * * * * * * * * * * * * * * * * ******** * * ****** ******** * * * ********************************************************************** World peace has been declared! The greatest total income minus admin: Income: Kingdom: 1335 Humphreys(28) 90 Hammar(17) 49 HOODLUM(19) 32 Framdeep(25) 9 Acuera(4) 0 dwiesties(26) (No leader) 0 Mandgolanda(24) (No leader) 0 Anulandia(30) (No leader) 0 Cythor(27) (No leader) 0 Eiosa(23) (No leader) 0 scorpian(20) (No leader) 0 Cameloth(21) (No leader) 0 Ecliptic_Nation(22) (No leader) 0 corona(18) (No leader) 0 Legentia(16) (No leader) 0 Gudjag_orgar(14) (No leader) 0 InsaneX(12) (No leader) 0 Duckingham(1) (No leader) 0 Framsburg(11) (No leader) 0 Altrasia(13) (No leader) 0 Chthulu(9) (No leader) 0 VintageWhine(8) (No leader) 0 Pixie_Chainsaw_Massacre(6) (No leader) 0 Vandaria(29) (No leader) 0 Quackia(5) (No leader) 0 Give_me_all_yer_gold(7) (No leader) 0 Maalagor(10) (No leader) 0 Mine(15) (No leader) 0 schnitzel(2) (No leader) 0 Duchy_of_Oranges(3) (No leader) The greatest income per province: Inc/pro: Kingdom: 6.000000 Hammar(17) 5.333333 Framdeep(25) 4.500000 Acuera(4) 3.836207 Humphreys(28) 1.960000 HOODLUM(19) The greatest number of provinces: Provinces: Kingdom: 348 Humphreys(28) 25 HOODLUM(19) 15 Hammar(17) 6 Framdeep(25) 2 Acuera(4) 0 Cythor(27) 0 dwiesties(26) 0 Mandgolanda(24) 0 Eiosa(23) 0 Ecliptic_Nation(22) 0 scorpian(20) 0 corona(18) 0 Duckingham(1) 0 Anulandia(30) 0 Cameloth(21) 0 Gudjag_orgar(14) 0 InsaneX(12) 0 Vandaria(29) 0 Framsburg(11) 0 Altrasia(13) 0 Chthulu(9) 0 VintageWhine(8) 0 Pixie_Chainsaw_Massacre(6) 0 Legentia(16) 0 Quackia(5) 0 Give_me_all_yer_gold(7) 0 Maalagor(10) 0 Mine(15) 0 schnitzel(2) 0 Duchy_of_Oranges(3) The greatest number of technologies: Technologies: Kingdom: 56 Humphreys(28) 51 Hammar(17) 49 Quackia(5) 47 Pixie_Chainsaw_Massacre(6) 46 HOODLUM(19) 44 schnitzel(2) 44 Acuera(4) 20 Framdeep(25) 19 dwiesties(26) 15 Altrasia(13) 14 Ecliptic_Nation(22) 13 Give_me_all_yer_gold(7) 12 Duckingham(1) 9 Legentia(16) 8 Maalagor(10) 7 Anulandia(30) 7 Gudjag_orgar(14) 4 Eiosa(23) 2 Chthulu(9) 2 Duchy_of_Oranges(3) 2 Vandaria(29) 1 Cameloth(21) 1 Cythor(27) 1 corona(18) 1 Mandgolanda(24) 0 InsaneX(12) 0 VintageWhine(8) 0 scorpian(20) 0 Framsburg(11) 0 Mine(15) The greatest towns: Last Income: Name: Kingdom: 39 Humphreys_thirtye Humphreys(28) 38 Humphreys_eight Humphreys(28) 36 Humphreys_twentye Humphreys(28) 36 Humphreys_First Humphreys(28) 36 Humphreys_twentys Humphreys(28) 32 New Humphreys(28) 31 Humphreys_sixteen Humphreys(28) 30 Humphreys_third Humphreys(28) 30 Humphreys_twentie Humphreys(28) 30 Humphreys_fourth Humphreys(28) ********************************************************************** * Short info from all kingdoms * ********************************************************************** Duckingham(1) (No leader) Technologies: churches, fishing_nets, floating_houses, irrigation, military_toys, mission, pest, protect_inventions, protection, roads, stone_building, towns Gold: 77 Number of provinces: 0 ********************************************************************** schnitzel(2) (No leader) Technologies: armour, bows, castles, catapults, churches, death_training, fishing_boats, fishing_nets, floating_houses, food_industry, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, land_lore, magic_village, metallurgy, military_toys, mining_tools, mission, moral, more_military_toys, mountain_lore, orc_lore, pest, protect_inventions, protection, roads, ships, sky_worms, steel, stone_building, teleport, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -18 Number of provinces: 0 ********************************************************************** Duchy_of_Oranges(3) (No leader) Technologies: fishing_nets, sky_worms Gold: 85 Number of provinces: 0 ********************************************************************** Acuera(4) Technologies: armour, bows, castles, catapults, churches, death_training, fishing_boats, fishing_nets, floating_houses, food_industry, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, land_lore, magic_village, metallurgy, military_toys, mining_tools, mission, moral, more_military_toys, mountain_lore, orc_lore, pest, protect_inventions, protection, roads, sea_lore, ships, sky_worms, steel, stone_building, teleport, towns, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 9 Number of provinces: 2 ********************************************************************** Quackia(5) (No leader) Technologies: armour, bows, castles, catapults, churches, death_training, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, orc_lore, pest, protect_inventions, protection, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 1 Number of provinces: 0 ********************************************************************** Pixie_Chainsaw_Massacre(6) (No leader) Technologies: armour, bows, castles, catapults, churches, death_training, fishing_nets, floating_houses, food_industry, forest_lore, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, land_lore, magic_village, metallurgy, military_toys, mining, mission, mithril, moral, more_military_toys, mountain_lore, orc_lore, pest, protect_inventions, protection, roads, sea_lore, ships, silviculture, sky_worms, steel, stone_building, teleport, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: -38 Number of provinces: 0 ********************************************************************** Give_me_all_yer_gold(7) (No leader) Technologies: bows, castles, churches, floating_houses, horseriding, mission, mountain_lore, pest, protect_inventions, protection, roads, towns, trade Gold: -16 Number of provinces: 0 ********************************************************************** VintageWhine(8) (No leader) Technologies: Gold: 56 Number of provinces: 0 ********************************************************************** Chthulu(9) (No leader) Technologies: moral, province_plunder Gold: 18 Number of provinces: 0 ********************************************************************** Maalagor(10) (No leader) Technologies: castles, irrigation, mission, pest, protect_inventions, protection, roads, towns Gold: 0 Number of provinces: 0 ********************************************************************** Framsburg(11) (No leader) Technologies: Gold: 64 Number of provinces: 0 ********************************************************************** InsaneX(12) (No leader) Technologies: Gold: 55 Number of provinces: 0 ********************************************************************** Altrasia(13) (No leader) Technologies: bows, castles, churches, horseriding, iron, irrigation, moral, protect_inventions, protection, roads, ships, sky_worms, towns, worm_building, worms Gold: -6 Number of provinces: 0 ********************************************************************** Gudjag_orgar(14) (No leader) Technologies: crime, moral, protect_inventions, protection, province_plunder, roads, towns Gold: -5 Number of provinces: 0 ********************************************************************** Mine(15) (No leader) Technologies: Gold: 43 Number of provinces: 0 ********************************************************************** Legentia(16) (No leader) Technologies: bows, fishing_nets, irrigation, moral, roads, sky_worms, towns, worm_lore, worms Gold: 21 Number of provinces: 0 ********************************************************************** Hammar(17) Technologies: armour, bows, castles, catapults, churches, death_training, duck_lore, even_more_military_toys, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mithril, moral, more_military_toys, mountain_lore, protect_inventions, protection, roads, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 74 Number of provinces: 15 ********************************************************************** corona(18) (No leader) Technologies: horseriding Gold: 88 Number of provinces: 0 ********************************************************************** HOODLUM(19) Technologies: armour, bows, castles, catapults, churches, death_training, fishing_boats, fishing_nets, floating_houses, food_industry, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, orc_lore, pest, protect_inventions, protection, roads, ships, sky_worms, steel, stone_building, teleport, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 159 Number of provinces: 25 ********************************************************************** scorpian(20) (No leader) Technologies: Gold: 39 Number of provinces: 0 ********************************************************************** Cameloth(21) (No leader) Technologies: horseriding Gold: 92 Number of provinces: 0 ********************************************************************** Ecliptic_Nation(22) (No leader) Technologies: bows, castles, fishing_nets, floating_houses, horseriding, irrigation, magic_village, protect_inventions, protection, ships, sky_worms, teleport, towns, trade_ships Gold: 4 Number of provinces: 0 ********************************************************************** Eiosa(23) (No leader) Technologies: fishing_nets, sky_worms, towns, worms Gold: 161 Number of provinces: 0 ********************************************************************** Mandgolanda(24) (No leader) Technologies: sky_worms Gold: 282 Number of provinces: 0 ********************************************************************** Framdeep(25) Technologies: armour, bows, castles, fishing_nets, horseriding, iron, irrigation, military_toys, mining, moral, mountain_lore, protect_inventions, protection, roads, steel, teleport, terraces, towns, training, trolls Gold: 34 Number of provinces: 6 ********************************************************************** dwiesties(26) (No leader) Technologies: bows, castles, churches, horseriding, irrigation, military_toys, mission, mountain_lore, pest, protect_inventions, protection, roads, sky_worms, stone_building, terraces, towns, training, trolls, worms Gold: 221 Number of provinces: 0 ********************************************************************** Cythor(27) (No leader) Technologies: sky_worms Gold: 126 Number of provinces: 0 ********************************************************************** Humphreys(28) Technologies: armour, bows, castles, catapults, churches, crime, death_training, diburn, duck_lore, even_more_military_toys, firewalkers, fishing_boats, fishing_nets, floating_houses, food_industry, forest_lore, frigates, game_laws, grassland_lore, healing, horseriding, iron, irrigation, jewellery, knights, land_lore, magic_village, metallurgy, military_toys, mining, mining_tools, mission, mithril, moral, more_military_toys, mountain_lore, protect_inventions, protection, roads, sea_lore, secret_service, ships, silviculture, sky_worms, steel, stone_building, teleport, terraces, towns, trade, trade_ships, training, trolls, worm_building, worm_lore, worms Gold: 2746 Number of provinces: 348 ********************************************************************** Vandaria(29) (No leader) Technologies: fishing_nets, sky_worms Gold: 103 Number of provinces: 0 ********************************************************************** Anulandia(30) (No leader) Technologies: castles, fishing_nets, moral, protect_inventions, protection, roads, towns Gold: 41 Number of provinces: 0 **********************************************************************