Campaign name: Fourlight Kingdom name: Khad(4) Turn number: 33 Mapsize: From east to west: 10 From north to south: 10 Kingdom name: Magic address: Psychotic(1) mosh@lysator.liu.se Quackland(2) karl.andersson@bredband.net Shorties(3) mattias@lysator.liu.se Khad(4) hedda@lysator.liu.se We have contact with the following kingdoms: Psychotic(1), Quackland(2) and Shorties(3). $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 55th Trolls plundered province 36 and the village. The trolls could not plunder the town, but outside the town walls the province is now unpopulated. These are the commands you gave: >4 begin orders Khad(4) >4 >4 >4 p 21 sw >4 p 21 sw >4 place warg 65 >4 >47th Army(5 erf) is in 11(w) and is moving ne towards province 2(w) >4 >owned by 2Quackland. >4 move 47th Army nw >4 place 11 ne >4 >4 >49th Army(4 erf) is resting in 20(l) . >4 move 49th Army ne >4 >4 >52nd Army(4 erf) is in 23(g) and is moving nw towards province 12(m) >4 >owned by 2Quackland. >4 move 52nd Army nw >4 >4 >55th Trolls(3 erf) is in 36(m) and is moving ne towards province >4 >27(m) owned by 1Psychotic. >4 move 55th Trolls ne >4 place 36 ne >4 >4 >53rd Army(6 erf) is resting in 52(m) . >4 move 53rd Army nw >4 >4 >54th Army(6 erf) is resting in 52(m) . >4 move 54th Army nw >4 >4 >61st Warg_army(2 erf) is in 66(l) and is moving e towards province >4 >67(m) owned by 1Psychotic. >4 move 61st Warg_army e >4 >4 >62nd Army(2 erf) is in 66(l) and is moving e towards province 67(m) >4 >owned by 1Psychotic. >4 move 62nd Army e >4 >4 >63rd Army(2 erf) is resting in 75(m) . >4 move 63rd Army w nw >4 >4 >Maybe use your priests to mission or develop a soc? >4 >4 >We also have 21 gold to buy armies (max 10 armies) and stuff for. >4 >4 >4 place 73 nw >4 place 73 nw >4 end orders ***** You have 21 gold from previous turn. Army placed in 21 at a cost of 2 gold. The army was named 64th Army. Army placed in 21 at a cost of 2 gold. The army was named 65th Army. 66th Warg_army placed in 65 at a cost of 4 gold. Army placed in 11 at a cost of 2 gold. The army was named 67th Army. Army placed in 36 at a cost of 2 gold. The army was named 68th Army. Army placed in 73 at a cost of 2 gold. The army was named 69th Army. Army placed in 73 at a cost of 2 gold. The army was named 70th Army. You have 5 gold left after your commands. 47th Army has set direction to nw towards province 1(w) owned by Quackland(2). 49th Army has set direction to ne towards province 10(w) owned by Quackland(2). 52nd Army can not move in high speed in enemy land. 52nd Army will begin to climb in direction nw and will arrive in province 12 owned by Quackland(2) next turn. 53rd Army can not move in high speed in enemy land. 53rd Army has set direction to nw towards province 42(l) owned by Quackland(2). 54th Army can not move in high speed in enemy land. 54th Army has set direction to nw towards province 42(l) owned by Quackland(2). 55th Trolls can not move in high speed in enemy land. 55th Trolls will begin to climb in direction ne and will arrive in province 27 owned by Psychotic(1) next turn. 61st Warg_army can not move in high speed in enemy land. 61st Warg_army will begin to climb in direction e and will arrive in province 67 owned by Psychotic(1) next turn. 62nd Army will begin to climb in direction e and will arrive in province 67 owned by Psychotic(1) next turn. 63rd Army will move in high speed in direction w towards province 74 owned by Khad(4). 63rd Army has set direction to nw towards province 64(l) owned by Quackland(2). 64th Army can not move in high speed in enemy land. 64th Army has set direction to sw towards province 30(l) owned by Quackland(2). 65th Army can not move in high speed in enemy land. 65th Army has set direction to sw towards province 30(l) owned by Quackland(2). 67th Army has set direction to ne towards province 2(w) owned by Quackland(2). 68th Army can not move in high speed in enemy land. 68th Army will begin to climb in direction ne and will arrive in province 27 owned by Psychotic(1) next turn. 69th Army can not move in high speed in enemy land. 69th Army has set direction to nw towards province 63(g) owned by Quackland(2). 70th Army can not move in high speed in enemy land. 70th Army has set direction to nw towards province 63(g) owned by Quackland(2). 63rd Army moved to 74 in the first move. While moving 53rd Army encountered following armies between 52 and 42: 64th Army from Quackland(2) 65th Army from Quackland(2) While moving 54th Army encountered following armies between 52 and 42: 64th Army from Quackland(2) 65th Army from Quackland(2) While moving 63rd Army encountered following armies between 74 and 64: 66th Army from Quackland(2) 67th Army from Quackland(2) While moving 69th Army encountered following armies between 73 and 63: 68th Army from Quackland(2) 69th Army from Quackland(2) While moving 70th Army encountered following armies between 73 and 63: 68th Army from Quackland(2) 69th Army from Quackland(2) Outcome of the battles during movement: 64th Army in province 42 from Quackland(2) was killed in melee! 65th Army in province 42 from Quackland(2) was killed by the wounds from arrows! Our 53rd Army in province 52 survived the encounter! Our 54th Army in province 52 survived the encounter! 68th Army in province 63 from Quackland(2) was killed in melee! 69th Army in province 63 from Quackland(2) was killed in melee! 66th Army in province 64 from Quackland(2) was killed in melee! 67th Army in province 64 from Quackland(2) was killed in melee! Our 69th Army in province 73 survived the encounter! Our 70th Army in province 73 survived the encounter! Our 63rd Army in province 74 survived the encounter! 47th Army travelled to 1 by sea. 49th Army travelled to 10 by sea. 52nd Army is climbing the mountains to the nw towards province 12. 53rd Army moved to 42. 54th Army moved to 42. 55th Trolls is climbing the mountains to the ne towards province 27. 61st Warg_army is climbing the mountains to the e towards province 67. 62nd Army is climbing the mountains to the e towards province 67. 63rd Army moved to 64. 64th Army moved to 30. 65th Army moved to 30. 66th Warg_army in province 65 did not move! 67th Army travelled to 2 by sea. 68th Army is climbing the mountains to the ne towards province 27. 69th Army moved to 63. 70th Army moved to 63. Following legions fought each other in province 10: 7th Town_guard from Quackland(2) 57th Army from Quackland(2) 49th Army from Khad(4) 7th Town_guard from Quackland(2) survived. (eas 417m, aas 10, es 4.44, as 6.67) 57th Army from Quackland(2) survived. (eas 417m, aas 10, es 4.44, as 6.67) 49th Army from Khad(4) was destroyed in melee! (eas 1.67, aas 10, es 13.3, as 13.3) Following legions fought each other in province 30: 60th Army from Quackland(2) 61st Army from Quackland(2) 64th Army from Khad(4) 65th Army from Khad(4) 60th Army from Quackland(2) survived. (eas 417m, aas 2, es 6.67, as 1.33) 61st Army from Quackland(2) was destroyed in melee! (eas 417m, aas 2, es 6.67, as 1.33) 64th Army from Khad(4) survived. (eas 111m, aas 5, es 889m, as 10) 65th Army from Khad(4) survived. (eas 111m, aas 5, es 889m, as 10) Following legions fought each other in province 42: 3rd Army from the rebels. 53rd Army from Khad(4) 54th Army from Khad(4) 3rd Army from the rebels was destroyed in melee! (eas 4.38, aas 3, es 70, as 3) 53rd Army from Khad(4) survived. (eas 1.08m, aas 17.5, es 1, as 35) 54th Army from Khad(4) survived. (eas 1.08m, aas 17.5, es 1, as 35) Following legions fought each other in province 66: 43rd Army from Psychotic(1) 61st Warg_army from Khad(4) 62nd Army from Khad(4) 43rd Army from Psychotic(1) was killed by arrows! (eas 1.88, aas 1, es 75, as 1.08m) 61st Warg_army from Khad(4) survived. (eas 361µ, aas 7.5, es 361µ, as 60) 62nd Army from Khad(4) survived. (eas 361µ, aas 7.5, es 361µ, as 15) No army was crushed within reach to be healed back to life. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ The orcish town Mission in province 65 used 9 food, 3 ore, 1 timber, 4 spec and 9 trade. This gave us 8 gold. In the warehouse was: 9(+0) food, 3(+0) ore, 1(+0) timber, 4(+0) spec and 8(-1) tradegoods The dwarven town p in province 36 used 0 food, 9 ore, 0 timber, 0 spec and 7 trade. The town has also saved 4 gold. This gave us 7 gold. In the warehouse was: 0(+0) food, 9(-1) ore, 0(+0) timber, 0(+0) spec and 6(-1) tradegoods But the town kept five gold to buy a town_guard. The dwarven town Dwarvenlight in province 52 used 4 food, 5 ore, 0 timber, 0 spec and 4 trade. The town has also saved 4 gold. This gave us 6 gold. In the warehouse was: 9(+5) food, 8(+3) ore, 0(+0) timber, 0(+0) spec and 8(+4) tradegoods But the town kept five gold to buy a town_guard. The orcish town DarkCrypt in province 61 used 2 food, 7 ore, 0 timber, 0 spec and 8 trade. This gave us 3 gold. In the warehouse was: 2(+0) food, 7(+0) ore, 0(+0) timber, 0(+0) spec and 8(+0) tradegoods The orcish town Errortown in province 81 used 7 food, 4 ore, 0 timber, 3 spec and 8 trade. This gave us 6 gold. In the warehouse was: 7(+0) food, 4(+0) ore, 0(+0) timber, 3(+0) spec and 8(+0) tradegoods The orcish town LowerWarg in province 83 used 11 food, 0 ore, 0 timber, 5 spec and 6 trade. This gave us 5 gold. In the warehouse was: 12(+1) food, 0(+0) ore, 0(+0) timber, 6(+1) spec and 6(+0) tradegoods The dwarven town Burnia in province 35 used 2 food, 4 ore, 0 timber, 1 spec and 4 trade. This gave us 3 gold. In the warehouse was: 2(+0) food, 4(+0) ore, 0(+0) timber, 1(+0) spec and 4(+0) tradegoods The dwarven town Gaaah in province 50 used 1 food, 4 ore, 0 timber, 0 spec and 2 trade. This gave us 1 gold. In the warehouse was: 1(+0) food, 4(+0) ore, 0(+0) timber, 0(+0) spec and 2(+0) tradegoods City reports: (production(warehouse)) Pro food ore spec timber tradeg Burnia 35 2(2) 4(4) 1(1) 0(0) 4(4) p 36 0(0) 8(9) 0(0) 0(0) 6(6) Gaaah 50 1(1) 4(4) 0(0) 0(0) 2(2) Dwarvenlight 52 9(9) 8(8) 0(0) 0(0) 8(8) DarkCrypt 61 2(2) 7(7) 0(0) 0(0) 8(8) Mission 65 9(9) 3(3) 4(4) 1(1) 8(8) Errortown 81 7(7) 4(4) 3(3) 0(0) 8(8) LowerWarg 83 12(12) 0(0) 6(6) 0(0) 6(6) Gold before any income: 5 gold Gold from towns: 29 gold Income from provinces: 56 gold Total cost for structures: -1 gold Total administration cost: -29 gold Total cost for your great army: -52 gold You now have: 8 gold in your treasury Income per province (32 provinces) 1.718750 gold $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1 was taken from Quackland(2) by our glorius army! 2 was taken from Quackland(2) by our glorius army! 42 was taken from Quackland(2) by our glorius army! 63 was taken from Quackland(2) by our glorius army! 64 was taken from Quackland(2) by our glorius army! 66 is now a part of our kingdom. Thanks to our ruling in 36 the province is now colonized by orcs. The dwarves in 35 have started a rebellion against us friendly orcs. The rebellion was crushed at once. Our leaders think that our soldiers are way too spoiled. If we just had less gold in our stock, they would surely find a way to find gold themselves. While training new legionnaires some of the trainers come up with a great idea. They think that our equipment could be improved and if you just let them start a project to search for new equipment they are sure we will be much more effective in our killing. Just give the order: develop_more_military_toys (costs 60 gold) More_military_toys: This technology will make it possible to develop more military equipment. Thanks to our knowledge in military_toys and the frequent burning of our armies, some soldiers have given us the idea to develop firewalkers. Just give the command develop_firewalkers (costs 20 gold) Firewalkers - Soldiers of heat. This technology makes it possible to place armies of firewalkers. These armies only have 1/ERF risk of dying in a burn attack but cost 2 gold more to place. Place them with: place_firewalkers You may order us to develop the technologies castles, metallurgy and mining. Rumours about the greatest total income minus admin: Income: Kingdom: 79 Psychotic(1) 55 Khad(4) 44 Quackland(2) 23 Shorties(3) Rumours about the biggest kingdoms: Provinces: Kingdom: 38 Khad(4) 29 Psychotic(1) 16 Quackland(2) 10 Shorties(3) Rumours about the most devoloped kingdoms: Technologies: Kingdom: 25 Khad(4) 17 Quackland(2) 15 Psychotic(1) 13 Shorties(3) Greatest alliances Inc: Alliance leader: Rest of the alliance: 51 Psychotic(1) 49 Khad(4) 49 Quackland(2) 31 Shorties(3) ********************************************************************** Kingdom Status Report --------------------- Your magic address: hedda@lysator.liu.se Type of leaders: priests All your legionaries and rulers are orcs. Diplomacy Status: Kingdom name Status They say You say Contact Comment Psychotic(1) War Enemy Enemy Yes Quackland(2) War Enemy Enemy Yes Shorties(3) Neutral Neutral Friend Yes We possess the following inventions: armour bows churches fishing_nets floating_houses game_laws iron irrigation land_lore military_toys mission mountain_lore pest protect_inventions protection roads ships steel stone_building terraces towns trade trade_ships training trolls Our 38 provinces: ------------------- Pro T Pop Plague Structures 1 w ducks Supplies Western_Harbour, village 2 w ducks Supplies Northern_Port, village 11 w ducks Supplies Western_Harbour, village 20 l ducks Supplies Western_Harbour, roads, village 21 l orcs Supplies Western_Harbour, roads 23 g ducks Supplies Ankeborg, roads, village, irrigation 35 l dwarves Town Burnia, roads, village, irrigation 36 m orcs Town p, roads 42 l orcs Supplies Ankeborg, roads 45 m dwarves Supplies Burnia, church, village, roads 46 m orcs Supplies p, roads 50 m dwarves Town Gaaah, roads, church, village, irrigation 51 m dwarves Supplies Dwarvenlight, church, village, roads, irrigation 52 m dwarves Town Dwarvenlight, village, roads, church 54 m orcs Supplies Mission, church, roads 55 l orcs Supplies Mission, roads, church 60 m dwarves Supplies DarkCrypt, church, village, roads, irrigation 61 m orcs Town DarkCrypt, village, roads, church, irrigation 62 m orcs Supplies Dwarvenlight, roads, church 63 g humans Supplies Dwarvenlight, roads, village, church, irrigation 64 l orcs Supplies Mission, roads, church 65 l orcs Town Mission, village, roads, warg_farm, church 66 l orcs Supplies Mission, church 70 m dwarves Supplies DarkCrypt, roads, church, village 71 m dwarves Supplies DarkCrypt, church, village, roads 72 l orcs Supplies LowerWarg, roads, church 73 l orcs Supplies LowerWarg, roads, church 74 f orcs Supplies Mission, roads, church 75 m dwarves Supplies Mission, roads, church 80 m dwarves Supplies Errortown, roads, church, village 81 l orcs Town Errortown, village, roads, church, irrigation 82 m dwarves Supplies Errortown, roads, church, village 83 l orcs Town LowerWarg, village, church 84 l orcs Supplies LowerWarg, roads, church 90 l orcs Supplies Errortown, roads, church 91 l orcs Supplies Errortown, roads, church 92 l orcs Supplies LowerWarg, roads, church 93 l orcs Supplies LowerWarg, roads, church Other known provinces: ---------------------- Pro Owner T Pop Plague Structures 0 2 w ducks Supplies Western_Harbour, roads, village 3 2 w ducks Town Northern_Port, village 10 2 w ducks Town Western_Harbour, village 12 2 m ducks Supplies Northern_Port, roads, village 13 2 w ducks Supplies Northern_Port, village 15 1 g humans Town r, roads, irrigation, village 22 None m orcs Supplies Ankeborg, roads 24 2 w ducks Supplies Quacktown, village 25 2 w ducks Town Quacktown, village 26 1 m dwarves Supplies r, roads, village 27 1 m dwarves Supplies p, village, roads 30 None l ducks Supplies Itwillstand, roads, village 31 2 m ducks Supplies Ankeborg, roads, village 32 2 m dwarves Town Ankeborg, village, roads 33 2 w ducks Supplies Ankeborg 34 2 w orcs Supplies Quacktown, village 37 1 m dwarves Supplies p, village, roads, stable 40 2 m ducks Town Itwillstand, village, roads 41 2 g humans Supplies Itwillstand, roads, village, irrigation 43 2 w ducks Supplies Ankeborg, village 44 2 w ducks village 47 1 m dwarves Supplies Tiny, village, roads 53 2 w ducks Supplies Dwarvenlight 56 1 m dwarves Supplies Tiny, roads 57 1 l dwarves Town Tiny, village, roads, irrigation 67 1 m dwarves Supplies Tiny, village, roads 76 1 g humans Supplies Petite, roads, irrigation, village 85 3 m dwarves Supplies Petite, village, roads 86 3 l dwarves Town Petite, village, roads, irrigation 94 3 m dwarves village Our 23 armies: -------------- Pro Name Type ERF Plague Climbing 1 47th Army 5 2 67th Army 1 23 52nd Army 4 In NW near 12 30 64th Army 2 30 65th Army 2 35 23rd Town_guard 6 36 55th Trolls 3 In NE near 27 36 68th Army 1 In NE near 27 36 71st Town_guard 2 42 53rd Army 7 42 54th Army 7 50 60th Town_guard 2 52 72nd Town_guard 2 61 5th Town_guard 6 63 70th Army 2 63 69th Army 2 64 63rd Army 3 65 66th Warg_army 1 65 2nd Town_guard 5 66 61st Warg_army 3 In E near 67 66 62nd Army 3 In E near 67 81 7th Town_guard 5 83 13th Town_guard 6 Foreign armies: --------------- Pro Owner Name Type Plague Climbing 3 2 52nd Town_guard 10 2 7th Town_guard 10 2 57th Army 15 1 3rd Town_guard 15 1 30th Stone_castle 22 Rebel 2nd Army 25 2 29th Ship 25 2 54th Town_guard 30 2 60th Army 32 2 51st Town_guard 33 2 49th Ship 33 2 25th Ship 40 2 37th Town_guard 41 2 62nd Army In SW near 50 41 2 63rd Army In SW near 50 43 2 50th Ship 47 1 40th Cavalry 47 1 41st Cavalry 57 1 47th Town_guard 76 1 46th Army 86 3 39th Town_guard You have 8 gold which is 4 armies to place. 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The greatest total income minus admin: Income: Kingdom: 64 Psychotic(1) 55 Khad(4) 49 Quackland(2) 30 Shorties(3) The greatest income per province: Inc/pro: Kingdom: 3.000000 Shorties(3) 2.882353 Quackland(2) 1.939394 Psychotic(1) 1.447368 Khad(4) The greatest number of provinces: Provinces: Kingdom: 38 Khad(4) 33 Psychotic(1) 17 Quackland(2) 10 Shorties(3) The greatest number of technologies: Technologies: Kingdom: 25 Khad(4) 18 Quackland(2) 14 Psychotic(1) 14 Shorties(3) The greatest towns: Last Income: Name: Kingdom: 12 m Psychotic(1) 8 Mission Khad(4) 8 Petite Shorties(3) 7 Ankeborg Quackland(2) 7 p Khad(4) 7 Smallville Shorties(3) 6 Western_Harbour Quackland(2) 6 r Psychotic(1) 6 Dwarvenlight Khad(4) 6 Errortown Khad(4) ********************************************************************** * Short info from all kingdoms * ********************************************************************** Psychotic(1) Technologies: castles, churches, fishing_nets, horseriding, irrigation, military_toys, mission, pest, protect_inventions, protection, roads, stone_building, towns, trade Gold: 158 Number of provinces: 33 ********************************************************************** Quackland(2) Technologies: armour, bows, castles, churches, diburn, fishing_nets, floating_houses, irrigation, magic_village, military_toys, protect_inventions, protection, roads, ships, teleport, towns, trade, trade_ships Gold: 64 Number of provinces: 17 ********************************************************************** Shorties(3) Technologies: bows, castles, churches, fishing_nets, horseriding, irrigation, mission, pest, protect_inventions, protection, roads, ships, stone_building, towns Gold: 102 Number of provinces: 10 ********************************************************************** Khad(4) Technologies: armour, bows, churches, fishing_nets, floating_houses, game_laws, iron, irrigation, land_lore, military_toys, mission, mountain_lore, pest, protect_inventions, protection, roads, ships, steel, stone_building, terraces, towns, trade, trade_ships, training, trolls Gold: 8 Number of provinces: 38 **********************************************************************