12.0 Diplomacy

12.0 Diplomacy

Diplomacy is very important. It helps your kingdom to stay out of trouble and can save it in wars. Between each two kingdoms there is a diplomatic status. It can be war, neutral or ally.

Changing diplomatic status

With the orders "friend", "enemy" and "neutral" you can change your relation with other kingdoms.

If two kingdoms have declared each other friends the diplomatic status between them is ally. If one of them has declared enemy, the status is war. Otherwise the status is neutral.

The status can change from anything to anything in one turn. Therefore it may be wise to avoid to ally with kingdoms you do not trust.


Your armies will only fight with armies from kingdoms that you are at war with. When your armies are alone in a province that belongs to a kingdom that you are at war with, it will occupy it. All kingdoms are always at war with all rebels.


Your armies will not fight neutral kingdoms' armies and they will refuse to enter a province that belongs to a neutral kingdom. If armies from two or more neutral kingdom are in one province, it will be out of control and therefore belong to none.


Allied armies can occupy a province together. The province is given randomly to one of the occupying armies' kingdom (more armies there = greater chance to get the province). Your armies will not occupy an allied kingdoms' provinces and they can move in high speed in allied land. It is possible to plunder (with the technology province_plunder) a province that belongs to an allied, but that is nothing I recommend...

Armies that are in allied land cost as much as armies in your own land, but if they are attacked they receive no defence bonus.

Provinces can only be given to allies.

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