2.0 Introduction to Dunk

2.0 Introduction to Dunk

In this chapter some general concepts in Dunk are explained.

Each kingdom controls a number of hexagonal provinces. In the provinces different structures can be built. Structures can be anything from roads to towns. Every province is populated by one race or nobody and only populated provinces can give income.

To conquer new provinces or to defend your kingdom you need armies. Some armies are immobile (like sky_castles), but everything that can fight is an army, and not a structures. The Dunkmaster is the one who runs the updates and maintains the game. Please send bug-reports to him. Every Dunk-campaign has a number. This should be used in communications with Dunk and Dunkmaster. Campaigns also have names, but that is just for fun. The parentheses in the rules are only there to show that the text should be replaced with something else. Example:
campaign (campaign number)
In your orders you should write this as:
campaign 2
or whatever the campaign number is. The technologies that your kingdom may discover are divided into tech:s and soc:s (social technologies, pronounced "soses" by me). Read more in 8.0 Technologies.

Back to the contents for the Dunk-rules