5.0 Sequence of actions

5.0 Sequence of actions

Here the order in which things take place is described.

The basic rule is that all actions of the same type are carried out simultaneously. Sometimes the order of a player's orders can be important, but one action of a kingdom is almost always carried out independently of other kingdoms' actions of the same type. But if you for example plunder in a province belonging to an allied, then your orders may come before or after that kingdom's orders.

Phase Description
Orders All players' orders are carried out in the order they are written.
Delayed orders In this phase all orders like burn or mission take effect. Given gold and technologies also arrive at the receivers. The giving of provinces happens right before migration though.
First army moves During this phase every army that fulfill one or more of these conditions moves.
Moving from a province with roads to another province with roads.
Is a mounted army and moves on non-water
Is a ship at sea.
The army also has to move inside allied land to move in this phase.
Movement battles All armies that encounter enemies fight during this phase.
Movement All armies that killed all their enemies, or that encountered none, move in this phase.
Battle All armies fight with enemy armies if there is someone in their province.
Starvation All rebel armies in provinces without population starve to death during this phase.
Resurrection All priest kingdom that have not used their leaders for any order (like develop_mission or mission) will try to heal the kingdom's best army (The army with the highest ERF) that died in its own land.
Desertion (- your gold) percent of your armies will desert if you have negative gold.
Havoc All provinces with enemies in them will be out of control. (This happen before income, but it is reported after the income in the report.)
Income All gold from provinces, towns and other things will be brought to you now. You also pay for all your armies. All towns that buy a townguard do this now. NOTE: This happens before you occupy provinces!
Occupation All armies that stand in an enemy's (or not owned) province will occupy it if there is no army there to stop them. There is also a chance to steal technology. See See 14.5 Miscellaneous tables for details.
Migration First given provinces change kingdom, then different races move into provinces.
Rebellion Some provinces and trolls may rebel in this phase.
Plague Plagues brings death and happiness to the world.
Catastrophes Different funny things bring happiness to your kingdom.
Discoveries Some new discoveries may be discovered. Technologies developed with develop_(something) however, always become developed at the same moment as the order is given.

Back to the contents for the Dunk-rules