6.0 Battle

6.0 Battle

When the greed and the lust for power becomes too great, battle is inevitable. Here the concepts of battle are described.

6.1 How battles are resolved

The strength of an army is depending on what type of army it is, technologies and how great its ERF (Experience and Relative Fighting-skill) is. Every army starts with 1 ERF except for armies built by a warrior kingdom with leaders that do not do anything else that turn, which start with 2 ERF. The ERF is increased with one for every fight the army survives.

The army strength is the army's ERF modified with defence and race modifications. That is:

Army strength = 
  (ERF + defence and race modifications) * 
    (type of army modification)
See 14.2 Tables and formulas for more information.

If two armies fight each other, each army has the following chance to survive:
(army strength)/(army strength + enemy strength)
This means that both armies, one army or none of the armies may survive.

If an army is fighting many other armies its offensive strength is divided among the enemies like this:
offensive strength = (army strength)/((number of enemies)*2-1)
And the army's chance to survive become:
(army strength)/
(army strength + the sum of the enemies' offensive strength)

It should be obvious what will happen in complicated situations like when A fights B and C, B fights A and D, C fights A, and D fights B...

If you know anything about probability theory you see that this means that an army on average kills just as many enemies regardless of their number. But its own chance of survival drops. You can also see that half of the armies will die in an even battle.

6.2 Arrows and stuff

Before the armies start to hit each other they try to throw thing at the enemy. To succeed in this before the development of the technology ''bows'' is almost impossible, but miracles may occur.

In the ballistic battle some different modifications apply. Defence from flying things:
The army receives no bonus for ''iron'' or for being mounted. Ducks have no negative modification and sick armies just get half strength to defend themselves.

Attack with missile weapons:
Strength is divided by 4 if the army is not an archer army. The bonus from ''iron'' is only *5/4 and there is no bonus for ''armour''. Ducks get their strength lowered to 2/3. Sick armies get their strength halved. Elven armies use bows as if they had 3 more ERF.

6.3 Movement battles

Sometimes when armies move they encounter other armies and battles occur. This will happen if two armies are marching towards or "almost" towards each other. Two armies are marching "almost" towards each other if one of the armies is heading for the other army's province and that army is heading for a neighbouring province of the first army's province. Simple eh?

You will receive one report from each army about the battles so do not be alarmed if you receive the same report from different armies. And sometimes two armies encounter the same enemy army even if they move at different places.

6.4 After movement battles

Armies just fight their enemies in the province they are in at the moment. If an army is in its kingdom's province and have not moved it may receive a defence bonus. See 14.2 War tables for more information.

One report from each province where there was a battle will be delivered to you.

Eas aas es as

In the reports from these battles some values are reported. These are:
eas      Enemy Artillery Strength
aas      this Army's defensive Artillery Strength
es       Enemy melee Strength
as       this Army's melee Strength

Example:

  (eas 2, aas 665k, es 5.32M, as 2.66M) 
This means that this army has almost no risk of being killed by arrows, but it has a 5.32/(5.32+2.66) risk of being killed in melee.

Of course these values give a hint whether the other kingdom does or does not possesses certain technologies.

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