7.0 Economy

7.0 Economy

It is very important that your kingdom has a well functioning economy. The fundamental principles are explained here.

7.1 Income from provinces

Every province that your kingdom controls gives income from taxes and mines. Normally a province gives 2 gold with these exceptions:

If there is a mine in the province, it will give some extra income. See the technology mining for numbers.

Some structures in the provinces cost gold to maintain, this is drawn from your income.

7.2 Administration

Then you have to pay a lot of gold to administrate this income. See 14.0 Tables and formulas, administration cost for details. About half of your income will go to administration, but less for small kingdoms and more for great ones. You may always keep 25 % of an income increase (Except for some of the very small increases).

7.3 Income from towns

Then your towns pay their taxes. This means that no administration cost is paid for this income.

7.4 Expenditure for armies

Your armies cost a lot to maintain. An army (normal army, sky_castle or whatever) in your own or allied territory costs 2 gold to maintain and other armies 4 gold. Mounted armies cost 4 and 5 gold respectively. Orc kingdoms pay 1 gold less for armies in enemy land. A town_guard costs only 1 gold to maintain.

If your kingdom's gold now becomes negative, it only means that your soldiers have to wait to get paid. They will not desert and they will not starve this turn. If there is no gold for them after your orders are made next turn they will however begin to desert. The chance that an army will desert is one percent per negative gold your kingdom has. If that happen it will just dissappear (And you do not have to pay for maintaince that turn, you lucky bastard...).

7.5 Gold is saved

If there is any gold left, you may use it to build things or develop new technologies. If the gold is negative, your soldiers will remember this and take their payment later.

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